summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers
diff options
context:
space:
mode:
authorBrian Paul <[email protected]>2011-09-30 08:15:30 -0600
committerBrian Paul <[email protected]>2011-09-30 08:16:34 -0600
commita8ca786ba69f6af0120a24f473b2ae7e6a41495d (patch)
tree2909eca9a45a420af02ecd0a4c1b63adf216f949 /src/mesa/drivers
parent57169c469406f1880107a6b9f052708ce078942d (diff)
meta: fix GetTexImage() for luminance, l/a, intensity formats
The GL spec says that luminance values are returned as (l, 0, 0, 1), L/A values as (l, 0, 0, a) and intensity values as (i, 0, 0, 1). Use the pixel transfer scale controls to implement that. This fixes a few failures in the new piglit getteximage-formats test when getting a compressed L or L/A image.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/common/meta.c24
1 files changed, 22 insertions, 2 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 02913685e66..4d645e20083 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -49,6 +49,7 @@
#include "main/macros.h"
#include "main/matrix.h"
#include "main/mipmap.h"
+#include "main/pixel.h"
#include "main/pbo.h"
#include "main/polygon.h"
#include "main/readpix.h"
@@ -3235,8 +3236,27 @@ decompress_texture_image(struct gl_context *ctx,
}
/* read pixels from renderbuffer */
- ctx->Pack.RowLength = destRowLength;
- _mesa_ReadPixels(0, 0, width, height, destFormat, destType, dest);
+ {
+ GLenum baseTexFormat = texImage->_BaseFormat;
+
+ /* The pixel transfer state will be set to default values at this point
+ * (see MESA_META_PIXEL_TRANSFER) so pixel transfer ops are effectively
+ * turned off (as required by glGetTexImage) but we need to handle some
+ * special cases. In particular, single-channel texture values are
+ * returned as red and two-channel texture values are returned as
+ * red/alpha.
+ */
+ if (baseTexFormat == GL_LUMINANCE ||
+ baseTexFormat == GL_LUMINANCE_ALPHA ||
+ baseTexFormat == GL_INTENSITY) {
+ /* Green and blue must be zero */
+ _mesa_PixelTransferf(GL_GREEN_SCALE, 0.0f);
+ _mesa_PixelTransferf(GL_BLUE_SCALE, 0.0f);
+ }
+
+ ctx->Pack.RowLength = destRowLength;
+ _mesa_ReadPixels(0, 0, width, height, destFormat, destType, dest);
+ }
/* disable texture unit */
_mesa_set_enable(ctx, target, GL_FALSE);