diff options
author | Ian Romanick <[email protected]> | 2011-08-22 13:15:42 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2011-09-09 14:02:19 -0700 |
commit | 71ceccad7e36f23e33d340fa0da157e2e0d2b6ac (patch) | |
tree | 3ca7d7c9705ecfc8cd02544822ec75f175a46b03 /src/mesa/drivers | |
parent | 023ca40d80670ac0eee8c755ca5f54b1e7c2712e (diff) |
intel: Enable extensions by just setting the flags
Core Mesa already does the dispatch offset remapping for every
function that could possibly ever be supported. There's no need to
continue using that cruft in the driver.
EXT_blend_logic_op is removed from the list of extensions because
blend factors and separate blend equations are not handled correctly.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_extensions.c | 289 |
1 files changed, 98 insertions, 191 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c index 64c996ca5cd..43b767f3445 100644 --- a/src/mesa/drivers/dri/intel/intel_extensions.c +++ b/src/mesa/drivers/dri/intel/intel_extensions.c @@ -32,186 +32,6 @@ #include "intel_extensions.h" #include "utils.h" - -#define need_GL_ARB_ES2_compatibility -#define need_GL_ARB_draw_elements_base_vertex -#define need_GL_ARB_framebuffer_object -#define need_GL_ARB_map_buffer_range -#define need_GL_ARB_occlusion_query -#define need_GL_ARB_point_parameters -#define need_GL_ARB_shader_objects -#define need_GL_ARB_sync -#define need_GL_ARB_vertex_array_object -#define need_GL_ARB_vertex_program -#define need_GL_ARB_vertex_shader -#define need_GL_ARB_window_pos -#define need_GL_EXT_blend_color -#define need_GL_EXT_blend_equation_separate -#define need_GL_EXT_blend_func_separate -#define need_GL_EXT_blend_minmax -#define need_GL_EXT_draw_buffers2 -#define need_GL_EXT_fog_coord -#define need_GL_EXT_framebuffer_blit -#define need_GL_EXT_framebuffer_multisample -#define need_GL_EXT_framebuffer_object -#define need_GL_EXT_gpu_program_parameters -#define need_GL_EXT_point_parameters -#define need_GL_EXT_provoking_vertex -#define need_GL_EXT_secondary_color -#define need_GL_EXT_separate_shader_objects -#define need_GL_EXT_stencil_two_side -#define need_GL_EXT_timer_query -#define need_GL_APPLE_vertex_array_object -#define need_GL_APPLE_object_purgeable -#define need_GL_ATI_separate_stencil -#define need_GL_ATI_envmap_bumpmap -#define need_GL_NV_point_sprite -#define need_GL_NV_vertex_program -#define need_GL_OES_EGL_image -#define need_GL_VERSION_2_0 -#define need_GL_VERSION_2_1 - -#include "main/remap_helper.h" - - -/** - * Extension strings exported by the intel driver. - * - * Extensions supported by all chips supported by i830_dri, i915_dri, or - * i965_dri. - */ -static const struct dri_extension card_extensions[] = { - { "GL_ARB_ES2_compatibility", GL_ARB_ES2_compatibility_functions }, - { "GL_ARB_draw_elements_base_vertex", GL_ARB_draw_elements_base_vertex_functions }, - { "GL_ARB_explicit_attrib_location", NULL }, - { "GL_ARB_framebuffer_object", GL_ARB_framebuffer_object_functions}, - { "GL_ARB_half_float_pixel", NULL }, - { "GL_ARB_map_buffer_range", GL_ARB_map_buffer_range_functions }, - { "GL_ARB_multitexture", NULL }, - { "GL_ARB_pixel_buffer_object", NULL }, - { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions }, - { "GL_ARB_point_sprite", NULL }, - { "GL_ARB_sampler_objects", NULL }, - { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions }, - { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions }, - { "GL_ARB_sync", GL_ARB_sync_functions }, - { "GL_ARB_texture_border_clamp", NULL }, - { "GL_ARB_texture_cube_map", NULL }, - { "GL_ARB_texture_env_add", NULL }, - { "GL_ARB_texture_env_combine", NULL }, - { "GL_ARB_texture_env_crossbar", NULL }, - { "GL_ARB_texture_env_dot3", NULL }, - { "GL_ARB_texture_mirrored_repeat", NULL }, - { "GL_ARB_texture_rectangle", NULL }, - { "GL_ARB_vertex_array_object", GL_ARB_vertex_array_object_functions}, - { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, - { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions }, - { "GL_ARB_window_pos", GL_ARB_window_pos_functions }, - { "GL_EXT_blend_color", GL_EXT_blend_color_functions }, - { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions }, - { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions }, - { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions }, - { "GL_EXT_blend_logic_op", NULL }, - { "GL_EXT_blend_subtract", NULL }, - { "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions }, - { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions }, - { "GL_EXT_framebuffer_multisample", GL_EXT_framebuffer_multisample_functions }, - { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions }, - { "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions }, - { "GL_EXT_packed_depth_stencil", NULL }, - { "GL_EXT_provoking_vertex", GL_EXT_provoking_vertex_functions }, - { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions }, - { "GL_EXT_separate_shader_objects", GL_EXT_separate_shader_objects_functions }, - { "GL_EXT_stencil_wrap", NULL }, - { "GL_EXT_texture_edge_clamp", NULL }, - { "GL_EXT_texture_env_combine", NULL }, - { "GL_EXT_texture_env_dot3", NULL }, - { "GL_EXT_texture_filter_anisotropic", NULL }, - { "GL_EXT_texture_lod_bias", NULL }, - { "GL_3DFX_texture_compression_FXT1", NULL }, - { "GL_APPLE_client_storage", NULL }, - { "GL_APPLE_object_purgeable", GL_APPLE_object_purgeable_functions }, - { "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions}, - { "GL_MESA_pack_invert", NULL }, - { "GL_MESA_ycbcr_texture", NULL }, - { "GL_NV_blend_square", NULL }, - { "GL_NV_vertex_program", GL_NV_vertex_program_functions }, - { "GL_NV_vertex_program1_1", NULL }, -#if FEATURE_OES_EGL_image - { "GL_OES_EGL_image", GL_OES_EGL_image_functions }, -#endif - { NULL, NULL } -}; - - -/** i915 / i945-only extensions */ -static const struct dri_extension i915_extensions[] = { - { "GL_ARB_depth_texture", NULL }, - { "GL_ARB_fragment_program", NULL }, - { "GL_ARB_shadow", NULL }, - { "GL_ARB_texture_non_power_of_two", NULL }, - { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions }, - { "GL_ATI_texture_env_combine3", NULL }, - { "GL_EXT_shadow_funcs", NULL }, - { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions }, - { "GL_NV_texture_env_combine4", NULL }, - { NULL, NULL } -}; - - -/** i965-only extensions */ -static const struct dri_extension brw_extensions[] = { - { "GL_ARB_color_buffer_float", NULL }, - { "GL_ARB_depth_clamp", NULL }, - { "GL_ARB_depth_texture", NULL }, - { "GL_ARB_fragment_coord_conventions", NULL }, - { "GL_ARB_fragment_program", NULL }, - { "GL_ARB_fragment_program_shadow", NULL }, - { "GL_ARB_fragment_shader", NULL }, - { "GL_ARB_half_float_vertex", NULL }, - { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions }, - { "GL_ARB_point_sprite", NULL }, - { "GL_ARB_seamless_cube_map", NULL }, - { "GL_ARB_shader_texture_lod", NULL }, - { "GL_ARB_shadow", NULL }, -#ifdef TEXTURE_FLOAT_ENABLED - { "GL_ARB_texture_float", NULL }, -#endif - { "GL_MESA_texture_signed_rgba", NULL }, - { "GL_ARB_texture_compression_rgtc", NULL }, - { "GL_ARB_texture_non_power_of_two", NULL }, - { "GL_ARB_texture_rg", NULL }, - { "GL_EXT_draw_buffers2", GL_EXT_draw_buffers2_functions }, - { "GL_EXT_framebuffer_sRGB", NULL }, - { "GL_EXT_shadow_funcs", NULL }, - { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions }, - { "GL_EXT_texture_sRGB", NULL }, - { "GL_EXT_texture_sRGB_decode", NULL }, - { "GL_EXT_texture_swizzle", NULL }, - { "GL_EXT_vertex_array_bgra", NULL }, - { "GL_ATI_envmap_bumpmap", GL_ATI_envmap_bumpmap_functions }, - { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions }, - { "GL_ATI_texture_env_combine3", NULL }, - { "GL_NV_conditional_render", NULL }, - { "GL_NV_texture_env_combine4", NULL }, - { NULL, NULL } -}; - -static const struct dri_extension ironlake_extensions[] = { - { "GL_EXT_timer_query", GL_EXT_timer_query_functions }, -}; - -static const struct dri_extension arb_oq_extensions[] = { - { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions }, - { NULL, NULL } -}; - - -static const struct dri_extension fragment_shader_extensions[] = { - { "GL_ARB_fragment_shader", NULL }, - { NULL, NULL } -}; - /** * \brief Get GLSL version from the environment. * @@ -237,25 +57,112 @@ intelInitExtensions(struct gl_context *ctx) { struct intel_context *intel = intel_context(ctx); - driInitExtensions(ctx, card_extensions, GL_FALSE); - - _mesa_map_function_array(GL_VERSION_2_1_functions); + ctx->Extensions.ARB_draw_elements_base_vertex = true; + ctx->Extensions.ARB_explicit_attrib_location = true; + ctx->Extensions.ARB_framebuffer_object = true; + ctx->Extensions.ARB_half_float_pixel = true; + ctx->Extensions.ARB_map_buffer_range = true; + ctx->Extensions.ARB_multitexture = true; + ctx->Extensions.ARB_point_sprite = true; + ctx->Extensions.ARB_sampler_objects = true; + ctx->Extensions.ARB_shader_objects = true; + ctx->Extensions.ARB_shading_language_100 = true; + ctx->Extensions.ARB_sync = true; + ctx->Extensions.ARB_texture_border_clamp = true; + ctx->Extensions.ARB_texture_cube_map = true; + ctx->Extensions.ARB_texture_env_combine = true; + ctx->Extensions.ARB_texture_env_crossbar = true; + ctx->Extensions.ARB_texture_env_dot3 = true; + ctx->Extensions.ARB_texture_mirrored_repeat = true; + ctx->Extensions.ARB_vertex_array_object = true; + ctx->Extensions.ARB_vertex_program = true; + ctx->Extensions.ARB_vertex_shader = true; + ctx->Extensions.ARB_window_pos = true; + ctx->Extensions.EXT_blend_color = true; + ctx->Extensions.EXT_blend_equation_separate = true; + ctx->Extensions.EXT_blend_func_separate = true; + ctx->Extensions.EXT_blend_minmax = true; + ctx->Extensions.EXT_blend_subtract = true; + ctx->Extensions.EXT_framebuffer_blit = true; + ctx->Extensions.EXT_framebuffer_object = true; + ctx->Extensions.EXT_framebuffer_multisample = true; + ctx->Extensions.EXT_fog_coord = true; + ctx->Extensions.EXT_gpu_program_parameters = true; + ctx->Extensions.EXT_packed_depth_stencil = true; + ctx->Extensions.EXT_pixel_buffer_object = true; + ctx->Extensions.EXT_point_parameters = true; + ctx->Extensions.EXT_provoking_vertex = true; + ctx->Extensions.EXT_secondary_color = true; + ctx->Extensions.EXT_separate_shader_objects = true; + ctx->Extensions.EXT_stencil_wrap = true; + ctx->Extensions.EXT_texture_env_add = true; + ctx->Extensions.EXT_texture_env_combine = true; + ctx->Extensions.EXT_texture_env_dot3 = true; + ctx->Extensions.EXT_texture_filter_anisotropic = true; + ctx->Extensions.EXT_texture_lod_bias = true; + ctx->Extensions.APPLE_client_storage = true; + ctx->Extensions.APPLE_object_purgeable = true; + ctx->Extensions.APPLE_vertex_array_object = true; + ctx->Extensions.MESA_pack_invert = true; + ctx->Extensions.MESA_ycbcr_texture = true; + ctx->Extensions.NV_blend_square = true; + ctx->Extensions.NV_texture_rectangle = true; + ctx->Extensions.NV_vertex_program = true; + ctx->Extensions.NV_vertex_program1_1 = true; + ctx->Extensions.SGIS_texture_edge_clamp = true; + ctx->Extensions.TDFX_texture_compression_FXT1 = true; +#if FEATURE_OES_EGL_image + ctx->Extensions.OES_EGL_image = true; +#endif ctx->Const.GLSLVersion = get_glsl_version(); if (intel->gen >= 5) - driInitExtensions(ctx, ironlake_extensions, GL_FALSE); - - if (intel->gen >= 4) - driInitExtensions(ctx, brw_extensions, GL_FALSE); + ctx->Extensions.EXT_timer_query = true; + + if (intel->gen >= 4) { + ctx->Extensions.ARB_color_buffer_float = true; + ctx->Extensions.ARB_depth_clamp = true; + ctx->Extensions.ARB_fragment_coord_conventions = true; + ctx->Extensions.ARB_fragment_program_shadow = true; + ctx->Extensions.ARB_fragment_shader = true; + ctx->Extensions.ARB_half_float_vertex = true; + ctx->Extensions.ARB_occlusion_query = true; + ctx->Extensions.ARB_point_sprite = true; + ctx->Extensions.ARB_seamless_cube_map = true; + ctx->Extensions.ARB_shader_texture_lod = true; +#ifdef TEXTURE_FLOAT_ENABLED + ctx->Extensions.ARB_texture_float = true; +#endif + ctx->Extensions.ARB_texture_compression_rgtc = true; + ctx->Extensions.ARB_texture_rg = true; + ctx->Extensions.EXT_draw_buffers2 = true; + ctx->Extensions.EXT_framebuffer_sRGB = true; + ctx->Extensions.EXT_texture_snorm = true; + ctx->Extensions.EXT_texture_sRGB = true; + ctx->Extensions.EXT_texture_sRGB_decode = true; + ctx->Extensions.EXT_texture_swizzle = true; + ctx->Extensions.EXT_vertex_array_bgra = true; + ctx->Extensions.ATI_envmap_bumpmap = true; + ctx->Extensions.NV_conditional_render = true; + } - if (intel->gen == 3) { - driInitExtensions(ctx, i915_extensions, GL_FALSE); + if (intel->gen >= 3) { + ctx->Extensions.ARB_ES2_compatibility = true; + ctx->Extensions.ARB_depth_texture = true; + ctx->Extensions.ARB_fragment_program = true; + ctx->Extensions.ARB_shadow = true; + ctx->Extensions.ARB_texture_non_power_of_two = true; + ctx->Extensions.EXT_shadow_funcs = true; + ctx->Extensions.EXT_stencil_two_side = true; + ctx->Extensions.ATI_separate_stencil = true; + ctx->Extensions.ATI_texture_env_combine3 = true; + ctx->Extensions.NV_texture_env_combine4 = true; if (driQueryOptionb(&intel->optionCache, "fragment_shader")) - driInitExtensions(ctx, fragment_shader_extensions, GL_FALSE); + ctx->Extensions.ARB_fragment_shader = true; if (driQueryOptionb(&intel->optionCache, "stub_occlusion_query")) - driInitExtensions(ctx, arb_oq_extensions, GL_FALSE); + ctx->Extensions.ARB_occlusion_query = true; } } |