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authorJason Ekstrand <[email protected]>2016-05-12 15:03:46 -0700
committerJason Ekstrand <[email protected]>2016-05-14 14:18:21 -0700
commit21034f1b08a871b5968aa1293bb64e35556d8b86 (patch)
tree0eefb50f8be8e044986a6bd67cc41887c791923e /src/mesa/drivers
parentb05c68fc8acf760acc3d124450fc5879f9385597 (diff)
i965: Move brw_is_color_fast_clear_compatible to brw_meta_util
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_meta_fast_clear.c59
-rw-r--r--src/mesa/drivers/dri/i965/brw_meta_util.c61
2 files changed, 61 insertions, 59 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
index 933eb870b0e..217097e8f56 100644
--- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
@@ -360,65 +360,6 @@ brw_meta_get_buffer_rect(const struct gl_framebuffer *fb,
}
/**
- * Determine if fast color clear supports the given clear color.
- *
- * Fast color clear can only clear to color values of 1.0 or 0.0. At the
- * moment we only support floating point, unorm, and snorm buffers.
- */
-bool
-brw_is_color_fast_clear_compatible(struct brw_context *brw,
- const struct intel_mipmap_tree *mt,
- const union gl_color_union *color)
-{
- const struct gl_context *ctx = &brw->ctx;
-
- /* If we're mapping the render format to a different format than the
- * format we use for texturing then it is a bit questionable whether it
- * should be possible to use a fast clear. Although we only actually
- * render using a renderable format, without the override workaround it
- * wouldn't be possible to have a non-renderable surface in a fast clear
- * state so the hardware probably legitimately doesn't need to support
- * this case. At least on Gen9 this really does seem to cause problems.
- */
- if (brw->gen >= 9 &&
- brw_format_for_mesa_format(mt->format) !=
- brw->render_target_format[mt->format])
- return false;
-
- /* Gen9 doesn't support fast clear on single-sampled SRGB buffers. When
- * GL_FRAMEBUFFER_SRGB is enabled any color renderbuffers will be
- * resolved in intel_update_state. In that case it's pointless to do a
- * fast clear because it's very likely to be immediately resolved.
- */
- if (brw->gen >= 9 &&
- mt->num_samples <= 1 &&
- ctx->Color.sRGBEnabled &&
- _mesa_get_srgb_format_linear(mt->format) != mt->format)
- return false;
-
- const mesa_format format = _mesa_get_render_format(ctx, mt->format);
- if (_mesa_is_format_integer_color(format)) {
- if (brw->gen >= 8) {
- perf_debug("Integer fast clear not enabled for (%s)",
- _mesa_get_format_name(format));
- }
- return false;
- }
-
- for (int i = 0; i < 4; i++) {
- if (!_mesa_format_has_color_component(format, i)) {
- continue;
- }
-
- if (brw->gen < 9 &&
- color->f[i] != 0.0f && color->f[i] != 1.0f) {
- return false;
- }
- }
- return true;
-}
-
-/**
* Convert the given color to a bitfield suitable for ORing into DWORD 7 of
* SURFACE_STATE (DWORD 12-15 on SKL+).
*
diff --git a/src/mesa/drivers/dri/i965/brw_meta_util.c b/src/mesa/drivers/dri/i965/brw_meta_util.c
index ac4f6154dc7..432321dbbb5 100644
--- a/src/mesa/drivers/dri/i965/brw_meta_util.c
+++ b/src/mesa/drivers/dri/i965/brw_meta_util.c
@@ -24,6 +24,8 @@
#include "brw_context.h"
#include "intel_fbo.h"
#include "brw_meta_util.h"
+#include "brw_state.h"
+#include "main/blend.h"
#include "main/fbobject.h"
/**
@@ -305,3 +307,62 @@ brw_get_rb_for_slice(struct brw_context *brw,
return rb;
}
+
+/**
+ * Determine if fast color clear supports the given clear color.
+ *
+ * Fast color clear can only clear to color values of 1.0 or 0.0. At the
+ * moment we only support floating point, unorm, and snorm buffers.
+ */
+bool
+brw_is_color_fast_clear_compatible(struct brw_context *brw,
+ const struct intel_mipmap_tree *mt,
+ const union gl_color_union *color)
+{
+ const struct gl_context *ctx = &brw->ctx;
+
+ /* If we're mapping the render format to a different format than the
+ * format we use for texturing then it is a bit questionable whether it
+ * should be possible to use a fast clear. Although we only actually
+ * render using a renderable format, without the override workaround it
+ * wouldn't be possible to have a non-renderable surface in a fast clear
+ * state so the hardware probably legitimately doesn't need to support
+ * this case. At least on Gen9 this really does seem to cause problems.
+ */
+ if (brw->gen >= 9 &&
+ brw_format_for_mesa_format(mt->format) !=
+ brw->render_target_format[mt->format])
+ return false;
+
+ /* Gen9 doesn't support fast clear on single-sampled SRGB buffers. When
+ * GL_FRAMEBUFFER_SRGB is enabled any color renderbuffers will be
+ * resolved in intel_update_state. In that case it's pointless to do a
+ * fast clear because it's very likely to be immediately resolved.
+ */
+ if (brw->gen >= 9 &&
+ mt->num_samples <= 1 &&
+ ctx->Color.sRGBEnabled &&
+ _mesa_get_srgb_format_linear(mt->format) != mt->format)
+ return false;
+
+ const mesa_format format = _mesa_get_render_format(ctx, mt->format);
+ if (_mesa_is_format_integer_color(format)) {
+ if (brw->gen >= 8) {
+ perf_debug("Integer fast clear not enabled for (%s)",
+ _mesa_get_format_name(format));
+ }
+ return false;
+ }
+
+ for (int i = 0; i < 4; i++) {
+ if (!_mesa_format_has_color_component(format, i)) {
+ continue;
+ }
+
+ if (brw->gen < 9 &&
+ color->f[i] != 0.0f && color->f[i] != 1.0f) {
+ return false;
+ }
+ }
+ return true;
+}