diff options
author | Brian Paul <[email protected]> | 2011-11-10 09:47:37 -0700 |
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committer | Brian Paul <[email protected]> | 2011-11-11 07:10:56 -0700 |
commit | 97dedfda5fbb4078db28519e50adeeeb8e1a1dc1 (patch) | |
tree | 2620b2c03120e2e748d3798b1aa5f3ea6c909712 /src/mesa/drivers | |
parent | e6c4159372310110ec81273c5d15481c903fefed (diff) |
vbo: better handling of VBO allocation failures
Previously, if we failed to allocate a VBO (either for display list
compilation or immediate mode rendering) we'd eventually segfault
when trying to map the non-existant buffer or in a glVertex/Color/etc
call when we hit a null pointer.
Now we don't try to map non-existant buffers and if we do fail to
allocate a VBO we plug in no-op functions for glVertex/Color/etc
so we don't segfault.
Diffstat (limited to 'src/mesa/drivers')
0 files changed, 0 insertions, 0 deletions