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authorFelix Kuehling <[email protected]>2004-03-25 01:16:27 +0000
committerFelix Kuehling <[email protected]>2004-03-25 01:16:27 +0000
commit6e963e965cd00d69de0d868882c2c5322b39f578 (patch)
tree071a2deeeaf18f90473257ef4c8d63977f30c9f7 /src/mesa/drivers
parentadf33a1c6f087075b65f0fbc756839481a38e10d (diff)
More state management changes:
- Don't lock in savageDDUpdateStatte, don't call savageEmitHwStateLocked - Need to grab the lock for texture uploads now - New SAVAGE_NEW_CULL bit in new_state to make sure that culling state and raster_primitive are not examined at the wrong times.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/savage/savagecontext.h1
-rw-r--r--src/mesa/drivers/dri/savage/savagestate.c35
-rw-r--r--src/mesa/drivers/dri/savage/savagetex.c2
-rw-r--r--src/mesa/drivers/dri/savage/savagetris.c10
4 files changed, 21 insertions, 27 deletions
diff --git a/src/mesa/drivers/dri/savage/savagecontext.h b/src/mesa/drivers/dri/savage/savagecontext.h
index 13f3d4a51e8..68a966a6a39 100644
--- a/src/mesa/drivers/dri/savage/savagecontext.h
+++ b/src/mesa/drivers/dri/savage/savagecontext.h
@@ -66,6 +66,7 @@ typedef struct savage_texture_object_t *savageTextureObjectPtr;
/* for savagectx.new_state - manage GL->driver state changes
*/
#define SAVAGE_NEW_TEXTURE 0x1
+#define SAVAGE_NEW_CULL 0x2
/*define the max numer of vertex in vertex buf*/
diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c
index cd6ba7e9ca8..e4e608d3b03 100644
--- a/src/mesa/drivers/dri/savage/savagestate.c
+++ b/src/mesa/drivers/dri/savage/savagestate.c
@@ -791,6 +791,7 @@ static void savageDDCullFaceFrontFace(GLcontext *ctx, GLenum unused)
break;
}
imesa->LcsCullMode = cullMode;
+ imesa->new_state |= SAVAGE_NEW_CULL;
}
#endif /* end #if HW_CULL */
@@ -1210,6 +1211,7 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
else
{
imesa->LcsCullMode = BCM_None;
+ imesa->new_state |= SAVAGE_NEW_CULL;
}
#endif
break;
@@ -1326,25 +1328,17 @@ static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
void savageDDUpdateHwState( GLcontext *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
-
- /*FLUSH_BATCH(imesa);*/
- if(imesa->driDrawable)
- {
- LOCK_HARDWARE(imesa);
- }
-
- if (imesa->new_state & SAVAGE_NEW_TEXTURE) {
- savageUpdateTextureState( ctx );
- }
- if((imesa->dirty!=0)|| (imesa->new_state!=0))
- {
- savageEmitHwStateLocked(imesa);
- imesa->new_state = 0;
- }
- if(imesa->driDrawable)
- {
- UNLOCK_HARDWARE(imesa);
+ if (imesa->new_state) {
+ FLUSH_BATCH(imesa);
+
+ if (imesa->new_state & SAVAGE_NEW_TEXTURE) {
+ savageUpdateTextureState( ctx );
+ }
+ if ((imesa->new_state & SAVAGE_NEW_CULL)) {
+ savageUpdateCull(ctx);
+ }
+ imesa->new_state = 0;
}
}
@@ -1584,7 +1578,6 @@ void savageEmitHwStateLocked( savageContextPtr imesa )
if (imesa->dirty & ~SAVAGE_UPLOAD_CLIPRECTS)
{
- savageUpdateCull(imesa->glCtx);
if (imesa->dirty & (SAVAGE_UPLOAD_CTX | SAVAGE_UPLOAD_TEX0 | \
SAVAGE_UPLOAD_TEX1 | SAVAGE_UPLOAD_BUFFERS))
{
@@ -1833,7 +1826,7 @@ void savageDDRenderStart(GLcontext *ctx)
/* set scissor to the first clip box*/
savageDDScissor(ctx,pbox->x1,pbox->y1,pbox->x2,pbox->y2);
- savageDDUpdateHwState(ctx); /* update to hardware register*/
+ /*savageDDUpdateHwState(ctx);*/ /* update to hardware register*/
}
else /* need not render at all*/
{
@@ -1855,8 +1848,6 @@ void savageDDRenderEnd(GLcontext *ctx)
static void savageDDInvalidateState( GLcontext *ctx, GLuint new_state )
{
- FLUSH_BATCH(SAVAGE_CONTEXT(ctx));
-
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
_ac_InvalidateState( ctx, new_state );
diff --git a/src/mesa/drivers/dri/savage/savagetex.c b/src/mesa/drivers/dri/savage/savagetex.c
index 69cb5b88664..aabf6f1280c 100644
--- a/src/mesa/drivers/dri/savage/savagetex.c
+++ b/src/mesa/drivers/dri/savage/savagetex.c
@@ -791,6 +791,7 @@ int savageUploadTexImages( savageContextPtr imesa, savageTextureObjectPtr t )
savageUpdateTexLRU( imesa, t );
if (t->dirty_images) {
+ LOCK_HARDWARE(imesa);
savageFlushVerticesLocked (imesa);
savageDmaFinish (imesa);
if (SAVAGE_DEBUG & DEBUG_VERBOSE_LRU)
@@ -799,6 +800,7 @@ int savageUploadTexImages( savageContextPtr imesa, savageTextureObjectPtr t )
for (i = t->min_level ; i <= t->max_level ; i++)
if (t->dirty_images & (1<<i))
savageUploadTexLevel( t, i );
+ UNLOCK_HARDWARE(imesa);
}
diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c
index 13772df9b3a..6ed2b0f9b68 100644
--- a/src/mesa/drivers/dri/savage/savagetris.c
+++ b/src/mesa/drivers/dri/savage/savagetris.c
@@ -673,13 +673,13 @@ static void savageRasterPrimitive( GLcontext *ctx, GLuint prim )
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
- FLUSH_BATCH(imesa);
-
/* Update culling */
- if (imesa->raster_primitive != prim)
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ if (imesa->raster_primitive != prim) {
+ imesa->raster_primitive = prim;
+ imesa->new_state |= SAVAGE_NEW_CULL;
+ savageDDUpdateHwState (ctx);
+ }
- imesa->raster_primitive = prim;
#if 0
if (ctx->Polygon.StippleFlag && mmesa->haveHwStipple)
{