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authorKenneth Graunke <[email protected]>2011-01-10 14:04:02 -0800
committerKenneth Graunke <[email protected]>2011-01-10 15:44:32 -0800
commit1feee7b1b39e54c279ffdc3c27f3911c04658430 (patch)
tree4bdc1511fea55d3ffa7c99ec9edf9d7fcb163e4b /src/mesa/drivers
parent6c5e6cd13036ef38b9c63bcb245d7132bcffd0f1 (diff)
i965: Rename more #defines to 3DSTATE rather than CMD or CMD_3D.
Again, this makes it match the documentation.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_cc.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_defines.h24
-rw-r--r--src/mesa/drivers/dri/i965/brw_misc_state.c18
3 files changed, 22 insertions, 22 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_cc.c b/src/mesa/drivers/dri/i965/brw_cc.c
index d3a1233aac0..d286c9dbdc7 100644
--- a/src/mesa/drivers/dri/i965/brw_cc.c
+++ b/src/mesa/drivers/dri/i965/brw_cc.c
@@ -239,7 +239,7 @@ static void upload_blend_constant_color(struct brw_context *brw)
struct brw_blend_constant_color bcc;
memset(&bcc, 0, sizeof(bcc));
- bcc.header.opcode = CMD_BLEND_CONSTANT_COLOR;
+ bcc.header.opcode = _3DSTATE_BLEND_CONSTANT_COLOR;
bcc.header.length = sizeof(bcc)/4-2;
bcc.blend_constant_color[0] = ctx->Color.BlendColor[0];
bcc.blend_constant_color[1] = ctx->Color.BlendColor[1];
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index 315a7bf1478..fbf4fa2bff4 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -1095,17 +1095,17 @@
#define _3DSTATE_SAMPLE_MASK 0x7818 /* GEN6+ */
-#define CMD_DRAW_RECT 0x7900
-#define CMD_BLEND_CONSTANT_COLOR 0x7901
-#define CMD_CHROMA_KEY 0x7904
-#define CMD_DEPTH_BUFFER 0x7905
-#define CMD_POLY_STIPPLE_OFFSET 0x7906
-#define CMD_POLY_STIPPLE_PATTERN 0x7907
-#define CMD_LINE_STIPPLE_PATTERN 0x7908
-#define CMD_GLOBAL_DEPTH_OFFSET_CLAMP 0x7909
-#define CMD_AA_LINE_PARAMETERS 0x790a
-
-#define CMD_GS_SVB_INDEX 0x790b /* CTG+ */
+#define _3DSTATE_DRAWING_RECTANGLE 0x7900
+#define _3DSTATE_BLEND_CONSTANT_COLOR 0x7901
+#define _3DSTATE_CHROMA_KEY 0x7904
+#define _3DSTATE_DEPTH_BUFFER 0x7905
+#define _3DSTATE_POLY_STIPPLE_OFFSET 0x7906
+#define _3DSTATE_POLY_STIPPLE_PATTERN 0x7907
+#define _3DSTATE_LINE_STIPPLE_PATTERN 0x7908
+#define _3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP 0x7909
+#define _3DSTATE_AA_LINE_PARAMETERS 0x790a /* G45+ */
+
+#define _3DSTATE_GS_SVB_INDEX 0x790b /* CTG+ */
/* DW1 */
# define SVB_INDEX_SHIFT 29
# define SVB_LOAD_INTERNAL_VERTEX_COUNT (1 << 0) /* SNB+ */
@@ -1120,7 +1120,7 @@
# define MS_NUMSAMPLES_4 (2 << 1)
# define MS_NUMSAMPLES_8 (3 << 1)
-#define CMD_3D_CLEAR_PARAMS 0x7910 /* ILK+ */
+#define _3DSTATE_CLEAR_PARAMS 0x7910 /* ILK+ */
# define DEPTH_CLEAR_VALID (1 << 15)
/* DW1: depth clear value */
diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
index c49ebe64a60..79afe19deba 100644
--- a/src/mesa/drivers/dri/i965/brw_misc_state.c
+++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
@@ -214,7 +214,7 @@ static void emit_depthbuffer(struct brw_context *brw)
if (region == NULL) {
BEGIN_BATCH(len);
- OUT_BATCH(CMD_DEPTH_BUFFER << 16 | (len - 2));
+ OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
(BRW_SURFACE_NULL << 29));
OUT_BATCH(0);
@@ -251,7 +251,7 @@ static void emit_depthbuffer(struct brw_context *brw)
assert(region->tiling != I915_TILING_NONE);
BEGIN_BATCH(len);
- OUT_BATCH(CMD_DEPTH_BUFFER << 16 | (len - 2));
+ OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
OUT_BATCH(((region->pitch * region->cpp) - 1) |
(format << 18) |
(BRW_TILEWALK_YMAJOR << 26) |
@@ -277,7 +277,7 @@ static void emit_depthbuffer(struct brw_context *brw)
/* Initialize it for safety. */
if (intel->gen >= 6) {
BEGIN_BATCH(2);
- OUT_BATCH(CMD_3D_CLEAR_PARAMS << 16 | (2 - 2));
+ OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 | (2 - 2));
OUT_BATCH(0);
ADVANCE_BATCH();
}
@@ -309,7 +309,7 @@ static void upload_polygon_stipple(struct brw_context *brw)
return;
memset(&bps, 0, sizeof(bps));
- bps.header.opcode = CMD_POLY_STIPPLE_PATTERN;
+ bps.header.opcode = _3DSTATE_POLY_STIPPLE_PATTERN;
bps.header.length = sizeof(bps)/4-2;
/* Polygon stipple is provided in OpenGL order, i.e. bottom
@@ -354,7 +354,7 @@ static void upload_polygon_stipple_offset(struct brw_context *brw)
return;
memset(&bpso, 0, sizeof(bpso));
- bpso.header.opcode = CMD_POLY_STIPPLE_OFFSET;
+ bpso.header.opcode = _3DSTATE_POLY_STIPPLE_OFFSET;
bpso.header.length = sizeof(bpso)/4-2;
/* If we're drawing to a system window (ctx->DrawBuffer->Name == 0),
@@ -401,7 +401,7 @@ static void upload_aa_line_parameters(struct brw_context *brw)
/* use legacy aa line coverage computation */
memset(&balp, 0, sizeof(balp));
- balp.header.opcode = CMD_AA_LINE_PARAMETERS;
+ balp.header.opcode = _3DSTATE_AA_LINE_PARAMETERS;
balp.header.length = sizeof(balp) / 4 - 2;
BRW_CACHED_BATCH_STRUCT(brw, &balp);
@@ -431,7 +431,7 @@ static void upload_line_stipple(struct brw_context *brw)
return;
memset(&bls, 0, sizeof(bls));
- bls.header.opcode = CMD_LINE_STIPPLE_PATTERN;
+ bls.header.opcode = _3DSTATE_LINE_STIPPLE_PATTERN;
bls.header.length = sizeof(bls)/4 - 2;
bls.bits0.pattern = ctx->Line.StipplePattern;
@@ -481,7 +481,7 @@ static void upload_invarient_state( struct brw_context *brw )
/* Disable depth offset clamping.
*/
- gdo.header.opcode = CMD_GLOBAL_DEPTH_OFFSET_CLAMP;
+ gdo.header.opcode = _3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP;
gdo.header.length = sizeof(gdo)/4 - 2;
gdo.depth_offset_clamp = 0.0;
@@ -505,7 +505,7 @@ static void upload_invarient_state( struct brw_context *brw )
for (i = 0; i < 4; i++) {
BEGIN_BATCH(4);
- OUT_BATCH(CMD_GS_SVB_INDEX << 16 | (4 - 2));
+ OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
OUT_BATCH(i << SVB_INDEX_SHIFT);
OUT_BATCH(0);
OUT_BATCH(0xffffffff);