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authorRob Clark <[email protected]>2014-04-08 14:14:43 -0400
committerRob Clark <[email protected]>2014-04-08 16:06:49 -0400
commitee839cc6ef92d37ec6a44e6036e7a2c46172a16a (patch)
tree1beee770dbd351c36b1f398f691d0b4ce1acce19 /src/mesa/drivers
parentcb4ad1368551b64756c7b6e2007588e34739b188 (diff)
freedreno/a3xx: deal with optimized tex instructions
Keep track of whether we actually have any sam instructions in the resulting shader, rather than using TGSI SAMP declarations. If the sam instruction is optimized out, because the result is not used, we don't want to emit texture state, etc. In fact emitting sampler state and/or setting PIXLODENABLE bit when there are no texture fetches seems to cause lockup. In theory this should never happen for a "normal" shader, unless the state tracker is wonky. But it is a very real possibility for binning pass shaders. Signed-off-by: Rob Clark <[email protected]>
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