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authorBrian Paul <[email protected]>2011-10-23 10:44:47 -0600
committerBrian Paul <[email protected]>2011-10-23 10:44:47 -0600
commit68da4b50e9b6aa72a9b155f650952620063e1b94 (patch)
tree369f3d98b315e6a000f3d45ad96b006aebc310e0 /src/mesa/drivers
parent66681b4c8cb1ef16f42c1591298cb30c83bca09b (diff)
mesa: add swrast_texture_image::Buffer
In the past, swrast_texture_image::Data has been overloaded. It could either point to malloc'd memory storing texture data, or it could point to a current mapping of GPU memory. Now, Buffer always points to malloc'd memory (if we're not using GPU memory) and Data always points to mapped memory. The next step would be to rename Data -> Map. This change also involves adding swrast functions for mapping textures and renderbuffers prior to rendering to setup the Data pointer. Plus, corresponding functions to unmap texures and renderbuffers. This is very much like similar code in the dri drivers.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex.c10
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texture.c14
2 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c
index 0e82e136e5a..58066598beb 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.c
+++ b/src/mesa/drivers/dri/intel/intel_tex.c
@@ -134,9 +134,9 @@ intel_free_texture_image_buffer(struct gl_context * ctx,
intel_miptree_release(&intelImage->mt);
- if (intelImage->base.Data) {
- _mesa_align_free(intelImage->base.Data);
- intelImage->base.Data = NULL;
+ if (intelImage->base.Buffer) {
+ _mesa_align_free(intelImage->base.Buffer);
+ intelImage->base.Buffer = NULL;
}
if (intelImage->base.ImageOffsets) {
@@ -214,11 +214,11 @@ intel_map_texture_image(struct gl_context *ctx,
assert(map);
*stride = _mesa_format_row_stride(tex_image->TexFormat, width);
- *map = intel_image->base.Data + (slice * height + y) * *stride + x * texelSize;
+ *map = intel_image->base.Buffer + (slice * height + y) * *stride + x * texelSize;
DBG("%s: %d,%d %dx%d from data %p = %p/%d\n", __FUNCTION__,
x, y, w, h,
- intel_image->base.Data, *map, *stride);
+ intel_image->base.Buffer, *map, *stride);
}
}
diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c
index abe751053e6..4f8daa72e84 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texture.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texture.c
@@ -104,7 +104,7 @@ void radeonFreeTextureImageBuffer(struct gl_context *ctx, struct gl_texture_imag
if (image->mt) {
radeon_miptree_unreference(&image->mt);
- assert(!image->base.Data);
+ assert(!image->base.Buffer);
} else {
_swrast_free_texture_image_buffer(ctx, timage);
}
@@ -112,9 +112,9 @@ void radeonFreeTextureImageBuffer(struct gl_context *ctx, struct gl_texture_imag
radeon_bo_unref(image->bo);
image->bo = NULL;
}
- if (image->base.Data) {
- _mesa_align_free(image->base.Data);
- image->base.Data = NULL;
+ if (image->base.Buffer) {
+ _mesa_align_free(image->base.Buffer);
+ image->base.Buffer = NULL;
}
if (image->base.ImageOffsets) {
@@ -314,7 +314,7 @@ radeon_map_texture_image(struct gl_context *ctx,
assert(map);
*stride = _mesa_format_row_stride(texImage->TexFormat, width);
- *map = image->base.Data + (slice * height) * *stride;
+ *map = image->base.Buffer + (slice * height) * *stride;
}
*map += y * *stride + x * texel_size;
@@ -828,12 +828,12 @@ static void radeon_teximage(
texImage->Width,
texImage->Height,
texImage->Depth);
- image->base.Data = _mesa_align_malloc(size, 512);
+ image->base.Buffer = _mesa_align_malloc(size, 512);
radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
"%s %dd: texObj %p, texImage %p, "
" no miptree assigned, using local memory %p\n",
- __func__, dims, texObj, texImage, image->base.Data);
+ __func__, dims, texObj, texImage, image->base.Buffer);
}
}