diff options
author | Kenneth Graunke <[email protected]> | 2015-09-30 09:13:08 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2015-09-30 13:56:24 -0700 |
commit | 651395b6e8332160023ecdddb45b03a313d26077 (patch) | |
tree | ceac0efef9fea93026a76c81fb168a5ffebbb0a4 /src/mesa/drivers | |
parent | a1a3f0961b20907b6948959c1f224bb055bd4f3d (diff) |
i965: Remove duplicate copy of is_scalar_shader_stage().
Jason open coded this in 60befc63 when cleaning up some ugly code;
using our existing helper tidies it up a bit more.
v2: Drop inline (suggested by Matt).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 51 |
1 files changed, 20 insertions, 31 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 785cb2722fe..af85bd241ec 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -72,6 +72,20 @@ shader_perf_log_mesa(void *data, const char *fmt, ...) va_end(args); } +static bool +is_scalar_shader_stage(const struct brw_compiler *compiler, int stage) +{ + switch (stage) { + case MESA_SHADER_FRAGMENT: + case MESA_SHADER_COMPUTE: + return true; + case MESA_SHADER_VERTEX: + return compiler->scalar_vs; + default: + return false; + } +} + struct brw_compiler * brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo) { @@ -118,19 +132,7 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo) compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false; compiler->glsl_compiler_options[i].LowerClipDistance = true; - bool is_scalar; - switch (i) { - case MESA_SHADER_FRAGMENT: - case MESA_SHADER_COMPUTE: - is_scalar = true; - break; - case MESA_SHADER_VERTEX: - is_scalar = compiler->scalar_vs; - break; - default: - is_scalar = false; - break; - } + bool is_scalar = is_scalar_shader_stage(compiler, i); compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar; compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar; @@ -192,20 +194,6 @@ brw_shader_precompile(struct gl_context *ctx, return true; } -static inline bool -is_scalar_shader_stage(struct brw_context *brw, int stage) -{ - switch (stage) { - case MESA_SHADER_FRAGMENT: - case MESA_SHADER_COMPUTE: - return true; - case MESA_SHADER_VERTEX: - return brw->intelScreen->compiler->scalar_vs; - default: - return false; - } -} - static void brw_lower_packing_builtins(struct brw_context *brw, gl_shader_stage shader_type, @@ -216,7 +204,7 @@ brw_lower_packing_builtins(struct brw_context *brw, | LOWER_PACK_UNORM_2x16 | LOWER_UNPACK_UNORM_2x16; - if (is_scalar_shader_stage(brw, shader_type)) { + if (is_scalar_shader_stage(brw->intelScreen->compiler, shader_type)) { ops |= LOWER_UNPACK_UNORM_4x8 | LOWER_UNPACK_SNORM_4x8 | LOWER_PACK_UNORM_4x8 @@ -229,7 +217,7 @@ brw_lower_packing_builtins(struct brw_context *brw, * lowering is needed. For SOA code, the Half2x16 ops must be * scalarized. */ - if (is_scalar_shader_stage(brw, shader_type)) { + if (is_scalar_shader_stage(brw->intelScreen->compiler, shader_type)) { ops |= LOWER_PACK_HALF_2x16_TO_SPLIT | LOWER_UNPACK_HALF_2x16_TO_SPLIT; } @@ -310,7 +298,7 @@ process_glsl_ir(gl_shader_stage stage, do { progress = false; - if (is_scalar_shader_stage(brw, shader->Stage)) { + if (is_scalar_shader_stage(brw->intelScreen->compiler, shader->Stage)) { brw_do_channel_expressions(shader->ir); brw_do_vector_splitting(shader->ir); } @@ -348,6 +336,7 @@ GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) { struct brw_context *brw = brw_context(ctx); + const struct brw_compiler *compiler = brw->intelScreen->compiler; unsigned int stage; for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) { @@ -404,7 +393,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) if (options->NirOptions) { prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage, - is_scalar_shader_stage(brw, stage)); + is_scalar_shader_stage(compiler, stage)); } _mesa_reference_program(ctx, &prog, NULL); |