summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers
diff options
context:
space:
mode:
authorJason Ekstrand <[email protected]>2015-11-11 11:01:59 -0800
committerJason Ekstrand <[email protected]>2015-11-23 11:04:49 -0800
commit6c8ba59cff14a1a86273f4008ff2a8e68335ab25 (patch)
tree76f5bde80b88f7243ec2a2a1809e9cf10f55ba73 /src/mesa/drivers
parentd065a93a3f103a8e4fc9c56971c2a4ae195d611f (diff)
i965: Use nir_lower_tex for texture coordinate lowering
Previously, we had a rescale_texcoords helper in the FS backend for handling rescaling of texture coordinates. Now that we can do variants in NIR, we can use nir_lower_tex to do the rescaling for us. This allows us to delete the i965-specific code and gives us proper TEXTURE_RECTANGLE and GL_CLAMP handling in vertex and geometry shaders. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp4
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.h3
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_nir.cpp4
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_visitor.cpp125
-rw-r--r--src/mesa/drivers/dri/i965/brw_nir.c27
-rw-r--r--src/mesa/drivers/dri/i965/brw_nir.h6
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp2
8 files changed, 42 insertions, 131 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index e9e3d4dfe81..777cee5c809 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -5439,6 +5439,8 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
char **error_str)
{
nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
+ shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
+ true);
shader = brw_postprocess_nir(shader, compiler->devinfo, true);
/* key->alpha_test_func means simulating alpha testing via discards,
@@ -5599,6 +5601,8 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
char **error_str)
{
nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
+ shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
+ true);
shader = brw_postprocess_nir(shader, compiler->devinfo, true);
prog_data->local_size[0] = shader->info.cs.local_size[0];
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index f52093ba3ce..3e29b3e929f 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -218,8 +218,6 @@ public:
void emit_interpolation_setup_gen4();
void emit_interpolation_setup_gen6();
void compute_sample_position(fs_reg dst, fs_reg int_sample_pos);
- fs_reg rescale_texcoord(fs_reg coordinate, int coord_components,
- bool is_rect, uint32_t sampler);
void emit_texture(ir_texture_opcode op,
const glsl_type *dest_type,
fs_reg coordinate, int components,
@@ -230,7 +228,6 @@ public:
fs_reg mcs,
int gather_component,
bool is_cube_array,
- bool is_rect,
uint32_t sampler,
fs_reg sampler_reg);
fs_reg emit_mcs_fetch(const fs_reg &coordinate, unsigned components,
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 72190f3312c..c439da2ec50 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -2654,8 +2654,6 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr)
int gather_component = instr->component;
- bool is_rect = instr->sampler_dim == GLSL_SAMPLER_DIM_RECT;
-
bool is_cube_array = instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE &&
instr->is_array;
@@ -2795,7 +2793,7 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr)
emit_texture(op, dest_type, coordinate, instr->coord_components,
shadow_comparitor, lod, lod2, lod_components, sample_index,
tex_offset, mcs, gather_component,
- is_cube_array, is_rect, sampler, sampler_reg);
+ is_cube_array, sampler, sampler_reg);
fs_reg dest = get_nir_dest(instr->dest);
dest.type = this->result.type;
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index 2e04134318e..03049062c20 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -79,122 +79,6 @@ fs_visitor::emit_vs_system_value(int location)
return reg;
}
-fs_reg
-fs_visitor::rescale_texcoord(fs_reg coordinate, int coord_components,
- bool is_rect, uint32_t sampler)
-{
- bool needs_gl_clamp = true;
- fs_reg scale_x, scale_y;
-
- /* The 965 requires the EU to do the normalization of GL rectangle
- * texture coordinates. We use the program parameter state
- * tracking to get the scaling factor.
- */
- if (is_rect &&
- (devinfo->gen < 6 ||
- (devinfo->gen >= 6 && (key_tex->gl_clamp_mask[0] & (1 << sampler) ||
- key_tex->gl_clamp_mask[1] & (1 << sampler))))) {
- struct gl_program_parameter_list *params = prog->Parameters;
-
-
- /* FINISHME: We're failing to recompile our programs when the sampler is
- * updated. This only matters for the texture rectangle scale
- * parameters (pre-gen6, or gen6+ with GL_CLAMP).
- */
- int tokens[STATE_LENGTH] = {
- STATE_INTERNAL,
- STATE_TEXRECT_SCALE,
- prog->SamplerUnits[sampler],
- 0,
- 0
- };
-
- no16("rectangle scale uniform setup not supported on SIMD16\n");
- if (dispatch_width == 16) {
- return coordinate;
- }
-
- GLuint index = _mesa_add_state_reference(params,
- (gl_state_index *)tokens);
- /* Try to find existing copies of the texrect scale uniforms. */
- for (unsigned i = 0; i < uniforms; i++) {
- if (stage_prog_data->param[i] ==
- &prog->Parameters->ParameterValues[index][0]) {
- scale_x = fs_reg(UNIFORM, i);
- scale_y = fs_reg(UNIFORM, i + 1);
- break;
- }
- }
-
- /* If we didn't already set them up, do so now. */
- if (scale_x.file == BAD_FILE) {
- scale_x = fs_reg(UNIFORM, uniforms);
- scale_y = fs_reg(UNIFORM, uniforms + 1);
-
- stage_prog_data->param[uniforms++] =
- &prog->Parameters->ParameterValues[index][0];
- stage_prog_data->param[uniforms++] =
- &prog->Parameters->ParameterValues[index][1];
- }
- }
-
- /* The 965 requires the EU to do the normalization of GL rectangle
- * texture coordinates. We use the program parameter state
- * tracking to get the scaling factor.
- */
- if (devinfo->gen < 6 && is_rect) {
- fs_reg dst = fs_reg(VGRF, alloc.allocate(coord_components));
- fs_reg src = coordinate;
- coordinate = dst;
-
- bld.MUL(dst, src, scale_x);
- dst = offset(dst, bld, 1);
- src = offset(src, bld, 1);
- bld.MUL(dst, src, scale_y);
- } else if (is_rect) {
- /* On gen6+, the sampler handles the rectangle coordinates
- * natively, without needing rescaling. But that means we have
- * to do GL_CLAMP clamping at the [0, width], [0, height] scale,
- * not [0, 1] like the default case below.
- */
- needs_gl_clamp = false;
-
- for (int i = 0; i < 2; i++) {
- if (key_tex->gl_clamp_mask[i] & (1 << sampler)) {
- fs_reg chan = coordinate;
- chan = offset(chan, bld, i);
-
- set_condmod(BRW_CONDITIONAL_GE,
- bld.emit(BRW_OPCODE_SEL, chan, chan, brw_imm_f(0.0f)));
-
- /* Our parameter comes in as 1.0/width or 1.0/height,
- * because that's what people normally want for doing
- * texture rectangle handling. We need width or height
- * for clamping, but we don't care enough to make a new
- * parameter type, so just invert back.
- */
- fs_reg limit = vgrf(glsl_type::float_type);
- bld.MOV(limit, i == 0 ? scale_x : scale_y);
- bld.emit(SHADER_OPCODE_RCP, limit, limit);
-
- set_condmod(BRW_CONDITIONAL_L,
- bld.emit(BRW_OPCODE_SEL, chan, chan, limit));
- }
- }
- }
-
- if (coord_components > 0 && needs_gl_clamp) {
- for (int i = 0; i < MIN2(coord_components, 3); i++) {
- if (key_tex->gl_clamp_mask[i] & (1 << sampler)) {
- fs_reg chan = coordinate;
- chan = offset(chan, bld, i);
- set_saturate(true, bld.MOV(chan, chan));
- }
- }
- }
- return coordinate;
-}
-
/* Sample from the MCS surface attached to this multisample texture. */
fs_reg
fs_visitor::emit_mcs_fetch(const fs_reg &coordinate, unsigned components,
@@ -227,7 +111,6 @@ fs_visitor::emit_texture(ir_texture_opcode op,
fs_reg mcs,
int gather_component,
bool is_cube_array,
- bool is_rect,
uint32_t sampler,
fs_reg sampler_reg)
{
@@ -279,14 +162,6 @@ fs_visitor::emit_texture(ir_texture_opcode op,
return;
}
- if (coordinate.file != BAD_FILE) {
- /* FINISHME: Texture coordinate rescaling doesn't work with non-constant
- * samplers. This should only be a problem with GL_CLAMP on Gen7.
- */
- coordinate = rescale_texcoord(coordinate, coord_components, is_rect,
- sampler);
- }
-
/* Writemasking doesn't eliminate channels on SIMD8 texture
* samples, so don't worry about them.
*/
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
index 62f3171329c..b8eeaa0d9b2 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -416,6 +416,33 @@ brw_create_nir(struct brw_context *brw,
return nir;
}
+nir_shader *
+brw_nir_apply_sampler_key(nir_shader *nir,
+ const struct brw_device_info *devinfo,
+ const struct brw_sampler_prog_key_data *key_tex,
+ bool is_scalar)
+{
+ nir_lower_tex_options tex_options = { 0 };
+
+ /* Iron Lake and prior require lowering of all rectangle textures */
+ if (devinfo->gen < 6)
+ tex_options.lower_rect = true;
+
+ /* Prior to Broadwell, our hardware can't actually do GL_CLAMP */
+ if (devinfo->gen < 8) {
+ tex_options.saturate_s = key_tex->gl_clamp_mask[0];
+ tex_options.saturate_t = key_tex->gl_clamp_mask[1];
+ tex_options.saturate_r = key_tex->gl_clamp_mask[2];
+ }
+
+ if (nir_lower_tex(nir, &tex_options)) {
+ nir_validate_shader(nir);
+ nir = nir_optimize(nir, is_scalar);
+ }
+
+ return nir;
+}
+
enum brw_reg_type
brw_type_for_nir_type(nir_alu_type type)
{
diff --git a/src/mesa/drivers/dri/i965/brw_nir.h b/src/mesa/drivers/dri/i965/brw_nir.h
index baf2f137672..0a8a5a280b1 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.h
+++ b/src/mesa/drivers/dri/i965/brw_nir.h
@@ -90,6 +90,12 @@ nir_shader *brw_postprocess_nir(nir_shader *nir,
const struct brw_device_info *devinfo,
bool is_scalar);
+
+nir_shader *brw_nir_apply_sampler_key(nir_shader *nir,
+ const struct brw_device_info *devinfo,
+ const struct brw_sampler_prog_key_data *key,
+ bool is_scalar);
+
enum brw_reg_type brw_type_for_nir_type(nir_alu_type type);
enum glsl_base_type brw_glsl_base_type_for_nir_type(nir_alu_type type);
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index bf40a583ea8..ae3cf728443 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1939,6 +1939,8 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
char **error_str)
{
nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
+ shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
+ compiler->scalar_stage[MESA_SHADER_VERTEX]);
shader = brw_postprocess_nir(shader, compiler->devinfo,
compiler->scalar_stage[MESA_SHADER_VERTEX]);
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
index 7174ee94067..b13d36e2c7d 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
@@ -618,6 +618,8 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
c.key = *key;
nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
+ shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
+ compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
shader = brw_postprocess_nir(shader, compiler->devinfo,
compiler->scalar_stage[MESA_SHADER_GEOMETRY]);