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authorZhenyu Wang <[email protected]>2010-10-14 11:24:49 +0800
committerZhenyu Wang <[email protected]>2010-10-14 11:24:49 +0800
commit338b3f0b90fdd6f5f6a84a7cf7cd6f3c1be65105 (patch)
treea326227bea9b9e7cff00640c0d616568986136cf /src/mesa/drivers
parente8e79c1d7eed0f5ae8820611cb86bdbd6ce595e6 (diff)
Revert "i965: fallback lineloop on sandybridge for now"
This reverts commit 73dab75b4165f7d2214a68d4ba8e3cb7aab9b4ac.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 46b9120842d..04bc8cb2db0 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -204,13 +204,6 @@ static GLboolean check_fallbacks( struct brw_context *brw,
struct gl_context *ctx = &brw->intel.ctx;
GLuint i;
- /* XXX FIXME */
- if (brw->intel.gen >= 6) {
- for (i = 0; i < nr_prims; i++)
- if (prim[i].mode == GL_LINE_LOOP)
- return GL_TRUE;
- }
-
/* If we don't require strict OpenGL conformance, never
* use fallbacks. If we're forcing fallbacks, always
* use fallfacks.