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authorTimothy Arceri <[email protected]>2016-11-04 09:25:36 +1100
committerTimothy Arceri <[email protected]>2017-01-06 11:21:42 +1100
commitc46a630000a2539e38a448f24a456397ce201a2e (patch)
treea9c8fc697557c5821225c4001fbc33c84c64b09a /src/mesa/drivers
parent6e3f6097c995a74d4ce52f542413b01ff819c203 (diff)
mesa: make _CurrentFragmentProgram a gl_program struct pointer
Making this point to a gl_program struct rather than a gl_shader_program struct will allow use to later also make the CurrentProgram array hold gl_program structs which in turn will allow for code simpilifcation. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index eff19de06c0..4566696fa98 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -1438,14 +1438,10 @@ brw_upload_wm_ubo_surfaces(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* _NEW_PROGRAM */
- struct gl_shader_program *prog = ctx->_Shader->_CurrentFragmentProgram;
-
- if (!prog || !prog->_LinkedShaders[MESA_SHADER_FRAGMENT])
- return;
+ struct gl_program *prog = ctx->_Shader->_CurrentFragmentProgram;
/* BRW_NEW_FS_PROG_DATA */
- brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program,
- &brw->wm.base, brw->wm.base.prog_data);
+ brw_upload_ubo_surfaces(brw, prog, &brw->wm.base, brw->wm.base.prog_data);
}
const struct brw_tracked_state brw_wm_ubo_surfaces = {