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authorTimothy Arceri <[email protected]>2017-05-10 10:37:35 +1000
committerTimothy Arceri <[email protected]>2017-05-11 14:46:39 +1000
commit6d7660cf4b7c0c73b4394f09dd149c6b0386115c (patch)
treefaf00a30c3b34944ebd954b374a21beeae54b5a6 /src/mesa/drivers
parent276166c45b5733137f2e562bd0aca84c8652124b (diff)
mesa: remove _CurrentFragmentProgram from gl_pipeline_object
This was added in b527dd65c830a as a work around because fixed function fragment shaders were tracked in ctx->FragmentProgram._Current as a gl_program rather than gl_shader_program. However after my refactoring of the program and shader structs at the end of 2016 which culminated in c505d6d85222, we no longer need gl_shader_program to track the current program making _CurrentFragmentProgram obsolete. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index c95fb3739b3..ba98cd42a5e 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -1443,7 +1443,7 @@ brw_upload_wm_ubo_surfaces(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* _NEW_PROGRAM */
- struct gl_program *prog = ctx->_Shader->_CurrentFragmentProgram;
+ struct gl_program *prog = ctx->FragmentProgram._Current;
/* BRW_NEW_FS_PROG_DATA */
brw_upload_ubo_surfaces(brw, prog, &brw->wm.base, brw->wm.base.prog_data);