diff options
author | Keith Whitwell <keith@tungstengraphics.com> | 2000-11-05 18:28:01 +0000 |
---|---|---|
committer | Keith Whitwell <keith@tungstengraphics.com> | 2000-11-05 18:28:01 +0000 |
commit | 1e885f6e6ce9c46c3220eb0472bdfe2aa7946596 (patch) | |
tree | 2c28d85b1f60b48a7d7e08e6b0066c37e95d85c6 /src/mesa/drivers | |
parent | ec0585883a85a495d94e24970d64e5d6fc889147 (diff) |
Reworked to use the new software rasterizer. Optimized line/tri functions
are hooked into the software rasterizer.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/osmesa/osmesa.c | 162 |
1 files changed, 116 insertions, 46 deletions
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c index d54f8f96040..1fd7eacb2cf 100644 --- a/src/mesa/drivers/osmesa/osmesa.c +++ b/src/mesa/drivers/osmesa/osmesa.c @@ -1,4 +1,4 @@ -/* $Id: osmesa.c,v 1.25 2000/10/31 18:09:46 keithw Exp $ */ +/* $Id: osmesa.c,v 1.26 2000/11/05 18:28:01 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -48,7 +48,12 @@ #include "types.h" #include "vb.h" #include "extensions.h" +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "swrast/s_context.h" #include "swrast/s_depth.h" +#include "swrast/s_lines.h" +#include "swrast/s_triangle.h" #endif @@ -84,6 +89,7 @@ struct osmesa_context { /* A forward declaration: */ static void osmesa_update_state( GLcontext *ctx ); +static void osmesa_register_swrast_functions( GLcontext *ctx ); @@ -297,6 +303,21 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, osmesa->rind = rind; osmesa->gind = gind; osmesa->bind = bind; + + + /* Initialize the software rasterizer and helper modules. + */ + { + GLcontext *ctx = &osmesa->gl_ctx; + + _swrast_CreateContext( ctx ); + _swsetup_CreateContext( ctx ); + + if (ctx->VB) + _swsetup_RegisterVB( ctx->VB ); + + osmesa_register_swrast_functions( ctx ); + } } return osmesa; } @@ -1228,10 +1249,10 @@ static void read_index_pixels( const GLcontext *ctx, * Draw a flat-shaded, RGB line into an osmesa buffer. */ static void flat_rgba_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert ) + SWvertex *vert0, SWvertex *vert1 ) { OSMesaContext osmesa = (OSMesaContext) ctx; - GLubyte *color = ctx->VB->ColorPtr->data[pvert]; + GLubyte *color = vert0->color; unsigned long pixel = PACK_RGBA( color[0], color[1], color[2], color[3] ); #define INTERP_XY 1 @@ -1250,10 +1271,10 @@ static void flat_rgba_line( GLcontext *ctx, * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer. */ static void flat_rgba_z_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert ) + SWvertex *vert0, SWvertex *vert1 ) { OSMesaContext osmesa = (OSMesaContext) ctx; - GLubyte *color = ctx->VB->ColorPtr->data[pvert]; + GLubyte *color = vert0->color; unsigned long pixel = PACK_RGBA( color[0], color[1], color[2], color[3] ); #define INTERP_XY 1 @@ -1279,18 +1300,18 @@ static void flat_rgba_z_line( GLcontext *ctx, * Draw a flat-shaded, alpha-blended, RGB line into an osmesa buffer. */ static void flat_blend_rgba_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert ) + SWvertex *vert0, SWvertex *vert1 ) { OSMesaContext osmesa = (OSMesaContext) ctx; struct vertex_buffer *VB = ctx->VB; GLint rshift = osmesa->rshift; GLint gshift = osmesa->gshift; GLint bshift = osmesa->bshift; - GLint avalue = VB->ColorPtr->data[pvert][3]; + GLint avalue = vert0->color[3]; GLint msavalue = 255 - avalue; - GLint rvalue = VB->ColorPtr->data[pvert][0]*avalue; - GLint gvalue = VB->ColorPtr->data[pvert][1]*avalue; - GLint bvalue = VB->ColorPtr->data[pvert][2]*avalue; + GLint rvalue = vert0->color[0]*avalue; + GLint gvalue = vert0->color[1]*avalue; + GLint bvalue = vert0->color[2]*avalue; #define INTERP_XY 1 #define CLIP_HACK 1 @@ -1315,18 +1336,18 @@ static void flat_blend_rgba_line( GLcontext *ctx, * Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer. */ static void flat_blend_rgba_z_line( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert ) + SWvertex *vert0, SWvertex *vert1 ) { OSMesaContext osmesa = (OSMesaContext) ctx; struct vertex_buffer *VB = ctx->VB; GLint rshift = osmesa->rshift; GLint gshift = osmesa->gshift; GLint bshift = osmesa->bshift; - GLint avalue = VB->ColorPtr->data[pvert][3]; + GLint avalue = vert0->color[3]; GLint msavalue = 256 - avalue; - GLint rvalue = VB->ColorPtr->data[pvert][0]*avalue; - GLint gvalue = VB->ColorPtr->data[pvert][1]*avalue; - GLint bvalue = VB->ColorPtr->data[pvert][2]*avalue; + GLint rvalue = vert0->color[0]*avalue; + GLint gvalue = vert0->color[1]*avalue; + GLint bvalue = vert0->color[2]*avalue; #define INTERP_XY 1 #define INTERP_Z 1 @@ -1354,18 +1375,18 @@ static void flat_blend_rgba_z_line( GLcontext *ctx, * Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer. */ static void flat_blend_rgba_z_line_write( GLcontext *ctx, - GLuint vert0, GLuint vert1, GLuint pvert ) + SWvertex *vert0, SWvertex *vert1 ) { OSMesaContext osmesa = (OSMesaContext) ctx; struct vertex_buffer *VB = ctx->VB; GLint rshift = osmesa->rshift; GLint gshift = osmesa->gshift; GLint bshift = osmesa->bshift; - GLint avalue = VB->ColorPtr->data[pvert][3]; + GLint avalue = vert0->color[3]; GLint msavalue = 256 - avalue; - GLint rvalue = VB->ColorPtr->data[pvert][0]*avalue; - GLint gvalue = VB->ColorPtr->data[pvert][1]*avalue; - GLint bvalue = VB->ColorPtr->data[pvert][2]*avalue; + GLint rvalue = vert0->color[0]*avalue; + GLint gvalue = vert0->color[1]*avalue; + GLint bvalue = vert0->color[2]*avalue; #define INTERP_XY 1 #define INTERP_Z 1 @@ -1394,18 +1415,20 @@ static void flat_blend_rgba_z_line_write( GLcontext *ctx, * Analyze context state to see if we can provide a fast line drawing * function, like those in lines.c. Otherwise, return NULL. */ -static line_func choose_line_function( GLcontext *ctx ) +static swrast_line_func +osmesa_choose_line_function( GLcontext *ctx ) { OSMesaContext osmesa = (OSMesaContext) ctx; + SWcontext *swrast = SWRAST_CONTEXT(ctx); if (ctx->Line.SmoothFlag) return NULL; - if (ctx->Texture.ReallyEnabled) return NULL; + if (ctx->Texture._ReallyEnabled) return NULL; if (ctx->Light.ShadeModel!=GL_FLAT) return NULL; if (ctx->Line.Width==1.0F && ctx->Line.StippleFlag==GL_FALSE) { - if (ctx->RasterMask==DEPTH_BIT + if (swrast->_RasterMask==DEPTH_BIT && ctx->Depth.Func==GL_LESS && ctx->Depth.Mask==GL_TRUE && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { @@ -1419,7 +1442,7 @@ static line_func choose_line_function( GLcontext *ctx ) } } - if (ctx->RasterMask==0) { + if (swrast->_RasterMask==0) { switch(osmesa->format) { case OSMESA_RGBA: case OSMESA_BGRA: @@ -1430,7 +1453,7 @@ static line_func choose_line_function( GLcontext *ctx ) } } - if (ctx->RasterMask==(DEPTH_BIT|BLEND_BIT) + if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT) && ctx->Depth.Func==GL_LESS && ctx->Depth.Mask==GL_TRUE && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS @@ -1449,7 +1472,7 @@ static line_func choose_line_function( GLcontext *ctx ) } } - if (ctx->RasterMask==(DEPTH_BIT|BLEND_BIT) + if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT) && ctx->Depth.Func==GL_LESS && ctx->Depth.Mask==GL_FALSE && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS @@ -1468,7 +1491,7 @@ static line_func choose_line_function( GLcontext *ctx ) } } - if (ctx->RasterMask==BLEND_BIT + if (swrast->_RasterMask==BLEND_BIT && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA && ctx->Color.BlendSrcA==GL_SRC_ALPHA @@ -1497,15 +1520,14 @@ static line_func choose_line_function( GLcontext *ctx ) /* * Smooth-shaded, z-less triangle, RGBA color. */ -static void smooth_rgba_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void smooth_rgba_z_triangle( GLcontext *ctx, + SWvertex *v0, SWvertex *v1, SWvertex *v2 ) { OSMesaContext osmesa = (OSMesaContext) ctx; GLint rshift = osmesa->rshift; GLint gshift = osmesa->gshift; GLint bshift = osmesa->bshift; GLint ashift = osmesa->ashift; - (void) pv; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE @@ -1540,17 +1562,17 @@ static void smooth_rgba_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * Flat-shaded, z-less triangle, RGBA color. */ -static void flat_rgba_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ) +static void flat_rgba_z_triangle( GLcontext *ctx, + SWvertex *v0, SWvertex *v1, SWvertex *v2 ) { OSMesaContext osmesa = (OSMesaContext) ctx; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define SETUP_CODE \ - GLubyte r = VB->ColorPtr->data[pv][0]; \ - GLubyte g = VB->ColorPtr->data[pv][1]; \ - GLubyte b = VB->ColorPtr->data[pv][2]; \ - GLubyte a = VB->ColorPtr->data[pv][3]; \ + GLubyte r = v0->color[0]; \ + GLubyte g = v0->color[1]; \ + GLubyte b = v0->color[2]; \ + GLubyte a = v0->color[3]; \ GLuint pixel = PACK_RGBA(r,g,b,a); #define INNER_LOOP( LEFT, RIGHT, Y ) \ @@ -1579,17 +1601,20 @@ static void flat_rgba_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, /* * Return pointer to an accelerated triangle function if possible. */ -static triangle_func choose_triangle_function( GLcontext *ctx ) +static swrast_tri_func +osmesa_choose_triangle_function( GLcontext *ctx ) { OSMesaContext osmesa = (OSMesaContext) ctx; + SWcontext *swrast = SWRAST_CONTEXT(ctx); - if ((osmesa->format==OSMESA_RGB)||(osmesa->format==OSMESA_BGR)) return NULL; + if ((osmesa->format==OSMESA_RGB)||(osmesa->format==OSMESA_BGR)) + return (swrast_tri_func)NULL; - if (ctx->Polygon.SmoothFlag) return NULL; - if (ctx->Polygon.StippleFlag) return NULL; - if (ctx->Texture.ReallyEnabled) return NULL; + if (ctx->Polygon.SmoothFlag) return (swrast_tri_func)NULL; + if (ctx->Polygon.StippleFlag) return (swrast_tri_func)NULL; + if (ctx->Texture._ReallyEnabled) return (swrast_tri_func)NULL; - if (ctx->RasterMask==DEPTH_BIT + if (swrast->_RasterMask==DEPTH_BIT && ctx->Depth.Func==GL_LESS && ctx->Depth.Mask==GL_TRUE && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS @@ -1601,9 +1626,51 @@ static triangle_func choose_triangle_function( GLcontext *ctx ) return flat_rgba_z_triangle; } } - return NULL; + return (swrast_tri_func)NULL; +} + +/* Override for the swrast triangle-selection function. Try to use one + * of our internal triangle functions, otherwise fall back to the + * standard swrast functions. + */ +static void osmesa_choose_triangle( GLcontext *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + swrast->Triangle = osmesa_choose_triangle_function( ctx ); + if (!swrast->Triangle) + _swrast_choose_triangle( ctx ); } +static void osmesa_choose_line( GLcontext *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + swrast->Line = osmesa_choose_line_function( ctx ); + if (!swrast->Line) + _swrast_choose_line( ctx ); +} + + +#define OSMESA_NEW_LINE (_NEW_LINE|_NEW_TEXTURE|_NEW_LIGHT|\ + _NEW_DEPTH|_SWRAST_NEW_RASTERMASK) +#define OSMESA_NEW_TRIANGLE (_NEW_POLYGON|_NEW_TEXTURE|_NEW_LIGHT|\ + _SWRAST_NEW_RASTERMASK|_NEW_DEPTH) + + +/* Extend the software rasterizer with our line and triangle + * functions. + */ +static void osmesa_register_swrast_functions( GLcontext *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT( ctx ); + + swrast->choose_line = osmesa_choose_line; + swrast->choose_triangle = osmesa_choose_triangle; + + swrast->invalidate_line |= OSMESA_NEW_LINE; + swrast->invalidate_triangle |= OSMESA_NEW_TRIANGLE; +} static const GLubyte *get_string( GLcontext *ctx, GLenum name ) @@ -1625,6 +1692,7 @@ static void osmesa_update_state( GLcontext *ctx ) ASSERT((void *) osmesa == (void *) ctx->DriverCtx); ctx->Driver.GetString = get_string; + ctx->Driver.UpdateStateNotify = ~0; ctx->Driver.UpdateState = osmesa_update_state; ctx->Driver.SetDrawBuffer = set_draw_buffer; @@ -1637,9 +1705,11 @@ static void osmesa_update_state( GLcontext *ctx ) ctx->Driver.GetBufferSize = buffer_size; - ctx->Driver.PointsFunc = NULL; - ctx->Driver.LineFunc = choose_line_function( ctx ); - ctx->Driver.TriangleFunc = choose_triangle_function( ctx ); + ctx->Driver.PointsFunc = _swsetup_Points; + ctx->Driver.LineFunc = _swsetup_Line; + ctx->Driver.TriangleFunc = _swsetup_Triangle; + ctx->Driver.QuadFunc = _swsetup_Quad; + ctx->Driver.RasterSetup = _swsetup_RasterSetup; /* RGB(A) span/pixel functions */ |