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authorEleni Maria Stea <[email protected]>2019-02-22 23:02:30 +0200
committerNanley Chery <[email protected]>2019-02-26 08:23:26 -0800
commitfd37a19ac4c8b2ebff330b2a06a7f311f7d478e3 (patch)
tree613eb66a9dfd744fdd9cc1ca93c8e39823ef4323 /src/mesa/drivers
parent0bf667984b074105be62116fa76be42b2a422e28 (diff)
i965: fixed clamping in set_scissor_bits when the y is flipped
Calculating the scissor rectangle fields with the y flipped (0 on top) can generate negative values that will cause assertion failure later on as the scissor fields are all unsigned. We must clamp the bbox values again to make sure they don't exceed the fb_height. Also fixed a calculation error. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108999 https://bugs.freedesktop.org/show_bug.cgi?id=109594 v2: - I initially clamped the values inside the if (Y is flipped) case and I made a mistake in the calculation: the clamp of the bbox[2] should be a check if (bbox[2] >= fbheight) bbox[2] = fbheight - 1 instead and I shouldn't have changed the ScissorRectangleYMax calculation. As the fixed code is equivalent with using CLAMP instead of MAX2 at the top of the function when bbox[2] and bbox[3] are calculated, and the 2nd is more clear, I replaced it. (Nanley Chery) v3: - Reversed the CLAMP change in bbox[3] as the API guarantees that the viewport height is positive. (Nanley Chery) v4: - Added nomination for the mesa-stable branch and the link to the second bugzilla bug (Nanley Chery) CC: <[email protected]> Tested-by: Paul Chelombitko <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/genX_state_upload.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/genX_state_upload.c b/src/mesa/drivers/dri/i965/genX_state_upload.c
index 027dad1e089..73c983ce742 100644
--- a/src/mesa/drivers/dri/i965/genX_state_upload.c
+++ b/src/mesa/drivers/dri/i965/genX_state_upload.c
@@ -2446,7 +2446,7 @@ set_scissor_bits(const struct gl_context *ctx, int i,
bbox[0] = MAX2(ctx->ViewportArray[i].X, 0);
bbox[1] = MIN2(bbox[0] + ctx->ViewportArray[i].Width, fb_width);
- bbox[2] = MAX2(ctx->ViewportArray[i].Y, 0);
+ bbox[2] = CLAMP(ctx->ViewportArray[i].Y, 0, fb_height);
bbox[3] = MIN2(bbox[2] + ctx->ViewportArray[i].Height, fb_height);
_mesa_intersect_scissor_bounding_box(ctx, i, bbox);