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authorEric Anholt <[email protected]>2011-08-11 09:52:08 -0700
committerEric Anholt <[email protected]>2011-08-16 13:04:43 -0700
commit7fbe7fe13359d3f349664410ec73d7bd48824ed6 (patch)
tree7cd619798847cafa2ae1fd0558b73e80807951f1 /src/mesa/drivers
parentd376fa8e84b044ead47586d1b56a10742bcbdac7 (diff)
i965/vs: Run the shader backend at link time and return compile failures.
Link failure is something that shouldn't happen, but we sometimes want it during development. The precompile also allows analysis of shader codegen with shader-db.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp4
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_emit.cpp12
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.c51
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.h3
6 files changed, 54 insertions, 20 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 693ef0ce31a..b19c6e72fa6 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -1781,7 +1781,7 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c,
fs_visitor v(c, prog, shader);
if (!v.run()) {
prog->LinkStatus = GL_FALSE;
- prog->InfoLog = ralloc_strdup(prog, v.fail_msg);
+ ralloc_strcat(&prog->InfoLog, v.fail_msg);
return false;
}
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 2dc32c95610..3ff6bbaed47 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -24,6 +24,7 @@
extern "C" {
#include "main/macros.h"
#include "brw_context.h"
+#include "brw_vs.h"
}
#include "brw_fs.h"
#include "../glsl/ir_optimization.h"
@@ -67,6 +68,9 @@ brw_shader_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
if (!brw_fs_precompile(ctx, prog))
return false;
+ if (!brw_vs_precompile(ctx, prog))
+ return false;
+
return true;
}
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp b/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
index 27160fb40d4..9ef6ab6de90 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
@@ -809,14 +809,8 @@ vec4_visitor::generate_code()
extern "C" {
bool
-brw_vs_emit(struct brw_vs_compile *c)
+brw_vs_emit(struct gl_shader_program *prog, struct brw_vs_compile *c)
{
- struct brw_compile *p = &c->func;
- struct brw_context *brw = p->brw;
- struct intel_context *intel = &brw->intel;
- struct gl_context *ctx = &intel->ctx;
- struct gl_shader_program *prog = ctx->Shader.CurrentVertexProgram;
-
if (!prog)
return false;
@@ -833,8 +827,8 @@ brw_vs_emit(struct brw_vs_compile *c)
vec4_visitor v(c, prog, shader);
if (!v.run()) {
- /* FINISHME: Cleanly fail, test at link time, etc. */
- assert(!"not reached");
+ prog->LinkStatus = GL_FALSE;
+ ralloc_strcat(&prog->InfoLog, v.fail_msg);
return false;
}
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index d1888579597..b1792a8ee16 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -2012,7 +2012,7 @@ vec4_visitor::vec4_visitor(struct brw_vs_compile *c,
this->current_annotation = NULL;
this->c = c;
- this->vp = brw->vertex_program; /* FINISHME: change for precompile */
+ this->vp = prog->VertexProgram;
this->prog_data = &c->prog_data;
this->variable_ht = hash_table_ctor(0,
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index d389f602fba..3373e707d98 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -40,9 +40,11 @@
#include "../glsl/ralloc.h"
-static void do_vs_prog( struct brw_context *brw,
- struct brw_vertex_program *vp,
- struct brw_vs_prog_key *key )
+static bool
+do_vs_prog(struct brw_context *brw,
+ struct gl_shader_program *prog,
+ struct brw_vertex_program *vp,
+ struct brw_vs_prog_key *key)
{
struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
@@ -91,9 +93,11 @@ static void do_vs_prog( struct brw_context *brw,
if (new_vs == -1)
new_vs = getenv("INTEL_NEW_VS") != NULL;
- if (new_vs) {
- if (!brw_vs_emit(&c))
- brw_old_vs_emit(&c);
+ if (new_vs && prog) {
+ if (!brw_vs_emit(prog, &c)) {
+ ralloc_free(mem_ctx);
+ return false;
+ }
} else {
brw_old_vs_emit(&c);
}
@@ -130,6 +134,8 @@ static void do_vs_prog( struct brw_context *brw,
&c.prog_data, aux_size,
&brw->vs.prog_offset, &brw->vs.prog_data);
ralloc_free(mem_ctx);
+
+ return true;
}
@@ -174,13 +180,15 @@ static void brw_upload_vs_prog(struct brw_context *brw)
if (!brw_search_cache(&brw->cache, BRW_VS_PROG,
&key, sizeof(key),
&brw->vs.prog_offset, &brw->vs.prog_data)) {
- do_vs_prog(brw, vp, &key);
+ bool success = do_vs_prog(brw, ctx->Shader.CurrentVertexProgram,
+ vp, &key);
+
+ assert(success);
}
brw->vs.constant_map = ((int8_t *)brw->vs.prog_data +
sizeof(*brw->vs.prog_data));
}
-
/* See brw_vs.c:
*/
const struct brw_tracked_state brw_vs_prog = {
@@ -193,3 +201,30 @@ const struct brw_tracked_state brw_vs_prog = {
},
.prepare = brw_upload_vs_prog
};
+
+bool
+brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
+{
+ struct brw_context *brw = brw_context(ctx);
+ struct brw_vs_prog_key key;
+ struct gl_vertex_program *vp = prog->VertexProgram;
+ struct brw_vertex_program *bvp = brw_vertex_program(vp);
+ uint32_t old_prog_offset = brw->vs.prog_offset;
+ struct brw_vs_prog_data *old_prog_data = brw->vs.prog_data;
+ bool success;
+
+ if (!vp)
+ return true;
+
+ memset(&key, 0, sizeof(key));
+
+ key.program_string_id = bvp->id;
+ key.clamp_vertex_color = true;
+
+ success = do_vs_prog(brw, prog, bvp, &key);
+
+ brw->vs.prog_offset = old_prog_offset;
+ brw->vs.prog_data = old_prog_data;
+
+ return success;
+}
diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h
index 83a37f5b800..beccb381ee2 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.h
+++ b/src/mesa/drivers/dri/i965/brw_vs.h
@@ -93,7 +93,8 @@ struct brw_vs_compile {
GLboolean needs_stack;
};
-bool brw_vs_emit(struct brw_vs_compile *c);
+bool brw_vs_emit(struct gl_shader_program *prog, struct brw_vs_compile *c);
void brw_old_vs_emit(struct brw_vs_compile *c);
+bool brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog);
#endif