diff options
author | Robert Ellison <[email protected]> | 2009-03-11 16:27:38 -0600 |
---|---|---|
committer | Robert Ellison <[email protected]> | 2009-03-11 21:19:45 -0600 |
commit | 6dceeb2eb804d708639d68a13a924d65f366458a (patch) | |
tree | 25baf111f173ea5288c3b092f204e8f4d6750b9b /src/mesa/drivers | |
parent | 548be3846db59ad43934a159c051b359db6e56db (diff) |
i965: fix polygon face orientation when rendering to FBO
In the i965, the FBO coordinate system is inverted from the standard
OpenGL/Mesa coordinate system; that means that the viewport and the
polygon face orientation have to be inverted if rendering to a FBO.
The viewport was already being handled correctly; but polygon face
was not. This caused a conform failure when rendering to texture with
two-sided lighting enabled.
This fixes the problem in the i965 driver, and adds to the comment about
the gl_framebuffer "Name" field so that this isn't a surprise to other
driver writers.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_sf.c | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_sf.c b/src/mesa/drivers/dri/i965/brw_sf.c index 8c1711538af..c3c85978f4d 100644 --- a/src/mesa/drivers/dri/i965/brw_sf.c +++ b/src/mesa/drivers/dri/i965/brw_sf.c @@ -167,8 +167,14 @@ static void upload_sf_prog(struct brw_context *brw) key.do_twoside_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide); /* _NEW_POLYGON */ - if (key.do_twoside_color) - key.frontface_ccw = (ctx->Polygon.FrontFace == GL_CCW); + if (key.do_twoside_color) { + /* If we're rendering to a FBO, we have to invert the polygon + * face orientation, just as we invert the viewport in + * sf_unit_create_from_key(). ctx->DrawBuffer->Name will be + * nonzero if we're rendering to such an FBO. + */ + key.frontface_ccw = (ctx->Polygon.FrontFace == GL_CCW) ^ (ctx->DrawBuffer->Name != 0); + } dri_bo_unreference(brw->sf.prog_bo); brw->sf.prog_bo = brw_search_cache(&brw->cache, BRW_SF_PROG, |