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authorIan Romanick <[email protected]>2013-06-10 10:35:05 -0700
committerIan Romanick <[email protected]>2013-06-12 16:30:18 -0700
commit26d86d26f9f972b19c7040bdb1b1daf48537ef3e (patch)
treee457f7c4d14e6781949bf339c09863f6cf24ba32 /src/mesa/drivers
parent5097f358419c067a71e96e39764b3bb0a716bdbb (diff)
glsl: Add gl_shader_program::UniformLocationBaseScale
This is used by _mesa_uniform_merge_location_offset and _mesa_uniform_split_location_offset to determine how the base and offset are packed. Previously, this value was hard coded as (1U<<16) in those functions via the shift and mask contained therein. The value is still (1U<<16), but it can be changed in the future. The next patch dynamically generates this value. NOTE: This is a candidate for stable release branches. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-and-tested-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
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