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authorBrian Paul <[email protected]>2006-10-13 00:44:31 +0000
committerBrian Paul <[email protected]>2006-10-13 00:44:31 +0000
commite5a6fcc345867b550a159a7d94912a81e618279c (patch)
treedac93f846c871972ebc71269baa85f97e335f573 /src/mesa/drivers
parente392c92250bf91c7aaaeb78e7ec598f86f2a1d6d (diff)
Revamp color table code.
Always store all color tables as both float and ubyte.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_tex.c4
-rw-r--r--src/mesa/drivers/dri/unichrome/via_state.c8
2 files changed, 5 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c
index f6793458720..aefd1dd5513 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c
@@ -594,13 +594,11 @@ tdfxIsTextureResident(GLcontext *ctx, struct gl_texture_object *tObj)
static GrTexTable_t
convertPalette(FxU32 data[256], const struct gl_color_table *table)
{
- const GLubyte *tableUB = (const GLubyte *) table->Table;
+ const GLubyte *tableUB = table->TableUB;
GLint width = table->Size;
FxU32 r, g, b, a;
GLint i;
- ASSERT(table->Type == GL_UNSIGNED_BYTE);
-
switch (table->_BaseFormat) {
case GL_INTENSITY:
for (i = 0; i < width; i++) {
diff --git a/src/mesa/drivers/dri/unichrome/via_state.c b/src/mesa/drivers/dri/unichrome/via_state.c
index 6a2a99df3bc..e17442e9e61 100644
--- a/src/mesa/drivers/dri/unichrome/via_state.c
+++ b/src/mesa/drivers/dri/unichrome/via_state.c
@@ -328,8 +328,8 @@ void viaEmitState(struct via_context *vmesa)
/* KW: This test never succeeds:
*/
if (t->regTexFM == HC_HTXnFM_Index8) {
- struct gl_color_table *table = &texObj->Palette;
- GLfloat *tableF = (GLfloat *)table->Table;
+ const struct gl_color_table *table = &texObj->Palette;
+ const GLfloat *tableF = table->TableF;
BEGIN_RING(2 + table->Size);
OUT_RING( HC_HEADER2 );
@@ -453,8 +453,8 @@ void viaEmitState(struct via_context *vmesa)
/* KW: This test never succeeds:
*/
if (t->regTexFM == HC_HTXnFM_Index8) {
- struct gl_color_table *table = &texObj->Palette;
- GLfloat *tableF = (GLfloat *)table->Table;
+ const struct gl_color_table *table = &texObj->Palette;
+ const GLfloat *tableF = table->TableF;
BEGIN_RING(2 + table->Size);
OUT_RING( HC_HEADER2 );