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authorJason Ekstrand <[email protected]>2016-06-23 20:57:41 -0700
committerJason Ekstrand <[email protected]>2016-08-17 14:46:22 -0700
commit90ab43d1bbb825cef6fe9acd04a1e8e18cddb372 (patch)
treed2d487145e439f9f3af8db71926c81b62d29a1f8 /src/mesa/drivers
parentba88a9622dbbad5bf2bca7858f91dcf192d7439b (diff)
i965/blorp: Use ISL to compute image offsets
For the moment, we still call the old miptree function; we just assert that the two are equal. Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp.c94
1 files changed, 91 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c b/src/mesa/drivers/dri/i965/brw_blorp.c
index ef256a76443..c8cb41ae5f9 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.c
+++ b/src/mesa/drivers/dri/i965/brw_blorp.c
@@ -32,6 +32,88 @@
#define FILE_DEBUG_FLAG DEBUG_BLORP
+/**
+ * A variant of isl_surf_get_image_offset_sa() specific to gen6 stencil and
+ * HiZ surfaces.
+ */
+static void
+get_image_offset_sa_gen6_stencil(const struct isl_surf *surf,
+ uint32_t level, uint32_t logical_array_layer,
+ uint32_t *x_offset_sa,
+ uint32_t *y_offset_sa)
+{
+ assert(surf->tiling == ISL_TILING_W || surf->format == ISL_FORMAT_HIZ);
+ assert(level < surf->levels);
+ assert(logical_array_layer < surf->logical_level0_px.array_len);
+
+ const struct isl_extent3d image_align_sa =
+ isl_surf_get_image_alignment_sa(surf);
+
+ const uint32_t W0 = surf->phys_level0_sa.width;
+ const uint32_t H0 = surf->phys_level0_sa.height;
+
+ uint32_t x = 0, y = 0;
+ for (uint32_t l = 0; l < level; ++l) {
+ if (l == 1) {
+ uint32_t W = minify(W0, l);
+
+ if (surf->samples > 1) {
+ assert(surf->msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED);
+ assert(surf->samples == 4);
+ W = ALIGN(W, 2) * 2;
+ }
+
+ x += ALIGN(W, image_align_sa.w);
+ } else {
+ uint32_t H = minify(H0, l);
+
+ if (surf->samples > 1) {
+ assert(surf->msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED);
+ assert(surf->samples == 4);
+ H = ALIGN(H, 2) * 2;
+ }
+
+ y += ALIGN(H, image_align_sa.h) * surf->logical_level0_px.array_len;
+ }
+ }
+
+ /* Now account for our location within the given LOD */
+ uint32_t Hl = minify(H0, level);
+ if (surf->samples > 1) {
+ assert(surf->msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED);
+ assert(surf->samples == 4);
+ Hl = ALIGN(Hl, 2) * 2;
+ }
+ y += ALIGN(Hl, image_align_sa.h) * logical_array_layer;
+
+ *x_offset_sa = x;
+ *y_offset_sa = y;
+}
+
+static void
+blorp_get_image_offset_sa(struct isl_device *dev, const struct isl_surf *surf,
+ uint32_t level, uint32_t layer,
+ uint32_t *x_offset_sa,
+ uint32_t *y_offset_sa)
+{
+ if (ISL_DEV_GEN(dev) == 6 && surf->tiling == ISL_TILING_W) {
+ get_image_offset_sa_gen6_stencil(surf, level, layer,
+ x_offset_sa, y_offset_sa);
+ } else {
+ /* Using base_array_layer for Z in 3-D surfaces is a bit abusive, but it
+ * will go away soon enough.
+ */
+ uint32_t z = 0;
+ if (surf->dim == ISL_SURF_DIM_3D) {
+ z = layer;
+ layer = 0;
+ }
+
+ isl_surf_get_image_offset_sa(surf, level, layer, z,
+ x_offset_sa, y_offset_sa);
+ }
+}
+
void
brw_blorp_surface_info_init(struct brw_context *brw,
struct brw_blorp_surface_info *info,
@@ -125,10 +207,16 @@ brw_blorp_surface_info_init(struct brw_context *brw,
}
uint32_t x_offset, y_offset;
- intel_miptree_get_image_offset(mt, level, layer, &x_offset, &y_offset);
+ blorp_get_image_offset_sa(&brw->isl_dev, &info->surf,
+ level, layer / layer_multiplier,
+ &x_offset, &y_offset);
+
+ uint32_t mt_x, mt_y;
+ intel_miptree_get_image_offset(mt, level, layer, &mt_x, &mt_y);
+ assert(mt_x == x_offset && mt_y == y_offset);
- uint8_t bs = isl_format_get_layout(info->view.format)->bpb / 8;
- isl_tiling_get_intratile_offset_el(&brw->isl_dev, info->surf.tiling, bs,
+ isl_tiling_get_intratile_offset_sa(&brw->isl_dev, info->surf.tiling,
+ info->view.format,
info->surf.row_pitch, x_offset, y_offset,
&info->bo_offset,
&info->tile_x_sa, &info->tile_y_sa);