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authorDave Airlie <[email protected]>2011-12-05 19:15:04 +0000
committerDave Airlie <[email protected]>2011-12-05 19:15:04 +0000
commit7d91ecf7a3a08c01a704f2d427444f7a97991680 (patch)
tree249754b8dff2ba4675199188330497a91f7e43fc /src/mesa/drivers
parentc48763643ebd87013a09c5498d9a5d3713dc1014 (diff)
radeon/r200: add draw/stencil buffer detiling
This moves the detiling to the fbo mapping, r200 depth is always tiled, and we can't detile it with the blitter. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_common_context.h1
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_fbo.c110
2 files changed, 111 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_common_context.h b/src/mesa/drivers/dri/radeon/radeon_common_context.h
index b8c6bf00ebc..5a320790478 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common_context.h
+++ b/src/mesa/drivers/dri/radeon/radeon_common_context.h
@@ -90,6 +90,7 @@ struct radeon_renderbuffer
GLbitfield map_mode;
int map_x, map_y, map_w, map_h;
int map_pitch;
+ void *map_buffer;
uint32_t draw_offset; /* FBO */
/* boo Xorg 6.8.2 compat */
diff --git a/src/mesa/drivers/dri/radeon/radeon_fbo.c b/src/mesa/drivers/dri/radeon/radeon_fbo.c
index 5aad67f1a75..4dd523f0e34 100644
--- a/src/mesa/drivers/dri/radeon/radeon_fbo.c
+++ b/src/mesa/drivers/dri/radeon/radeon_fbo.c
@@ -70,6 +70,66 @@ radeon_delete_renderbuffer(struct gl_renderbuffer *rb)
free(rrb);
}
+#if defined(RADEON_R200)
+static GLuint r200_depth_4byte(const struct radeon_renderbuffer * rrb,
+ GLint x, GLint y)
+{
+ GLuint offset;
+ GLuint b;
+ offset = 0;
+ b = (((y & 0x7ff) >> 4) * (rrb->pitch >> 7) + (x >> 5));
+ offset += (b >> 1) << 12;
+ offset += (((rrb->pitch >> 7) & 0x1) ? (b & 0x1) : ((b & 0x1) ^ ((y >> 4) & 0x1))) << 11;
+ offset += ((y >> 2) & 0x3) << 9;
+ offset += ((x >> 2) & 0x1) << 8;
+ offset += ((x >> 3) & 0x3) << 6;
+ offset += ((y >> 1) & 0x1) << 5;
+ offset += ((x >> 1) & 0x1) << 4;
+ offset += (y & 0x1) << 3;
+ offset += (x & 0x1) << 2;
+
+ return offset;
+}
+
+static void
+radeon_map_renderbuffer_s8z24(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint x, GLuint y, GLuint w, GLuint h,
+ GLbitfield mode,
+ GLubyte **out_map,
+ GLint *out_stride)
+{
+ struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
+ uint32_t *untiled_s8z24_map, *tiled_s8z24_map;
+ int ret;
+ int y_flip = (rb->Name == 0) ? -1 : 1;
+ int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0;
+ uint32_t pitch = w * rrb->cpp;
+
+ rrb->map_pitch = pitch;
+
+ rrb->map_buffer = malloc(w * h * 4);
+ ret = radeon_bo_map(rrb->bo, !!(mode & GL_MAP_WRITE_BIT));
+
+ untiled_s8z24_map = rrb->map_buffer;
+ tiled_s8z24_map = rrb->bo->ptr;
+
+ for (uint32_t pix_y = 0; pix_y < h; ++ pix_y) {
+ for (uint32_t pix_x = 0; pix_x < w; ++pix_x) {
+ uint32_t flipped_y = y_flip * (int32_t)(y + pix_y) + y_bias;
+ uint32_t src_offset = r200_depth_4byte(rrb, x + pix_x, flipped_y);
+ uint32_t dst_offset = pix_y * rrb->map_pitch + pix_x * rrb->cpp;
+ untiled_s8z24_map[dst_offset/4] = tiled_s8z24_map[src_offset/4];
+ }
+ }
+
+ radeon_bo_unmap(rrb->bo);
+
+ *out_map = rrb->map_buffer;
+ *out_stride = rrb->map_pitch;
+}
+#endif
+
static void
radeon_map_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb,
@@ -153,6 +213,13 @@ radeon_map_renderbuffer(struct gl_context *ctx,
radeon_firevertices(rmesa);
}
+#if defined(RADEON_R200)
+ if (rb->Format == MESA_FORMAT_S8_Z24 && !rrb->has_surface) {
+ radeon_map_renderbuffer_s8z24(ctx, rb, x, y, w, h,
+ mode, out_map, out_stride);
+ return;
+ }
+#endif
ret = radeon_bo_map(rrb->bo, !!(mode & GL_MAP_WRITE_BIT));
assert(!ret);
@@ -174,6 +241,42 @@ radeon_map_renderbuffer(struct gl_context *ctx,
*out_stride = flip_stride;
}
+#if defined(RADEON_R200)
+static void
+radeon_unmap_renderbuffer_s8z24(struct gl_context *ctx,
+ struct gl_renderbuffer *rb)
+{
+ struct radeon_context *const rmesa = RADEON_CONTEXT(ctx);
+ struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
+
+ if (!rrb->map_buffer)
+ return;
+
+ if (rrb->map_mode & GL_MAP_WRITE_BIT) {
+ uint32_t *untiled_s8z24_map = rrb->map_buffer;
+ uint32_t *tiled_s8z24_map;
+ int y_flip = (rb->Name == 0) ? -1 : 1;
+ int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0;
+
+ radeon_bo_map(rrb->bo, 1);
+
+ tiled_s8z24_map = rrb->bo->ptr;
+
+ for (uint32_t pix_y = 0; pix_y < rrb->map_h; pix_y++) {
+ for (uint32_t pix_x = 0; pix_x < rrb->map_w; pix_x++) {
+ uint32_t flipped_y = y_flip * (int32_t)(pix_y + rrb->map_y) + y_bias;
+ uint32_t dst_offset = r200_depth_4byte(rrb, rrb->map_x + pix_x, flipped_y);
+ uint32_t src_offset = pix_y * rrb->map_pitch + pix_x * rrb->cpp;
+ tiled_s8z24_map[dst_offset/4] = untiled_s8z24_map[src_offset/4];
+ }
+ }
+ radeon_bo_unmap(rrb->bo);
+ }
+ free(rrb->map_buffer);
+ rrb->map_buffer = NULL;
+}
+#endif
+
static void
radeon_unmap_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb)
@@ -182,6 +285,13 @@ radeon_unmap_renderbuffer(struct gl_context *ctx,
struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
GLboolean ok;
+#ifdef RADEON_R200
+ if (rb->Format == MESA_FORMAT_S8_Z24 && !rrb->has_surface) {
+ radeon_unmap_renderbuffer_s8z24(ctx, rb);
+ return;
+ }
+#endif
+
if (!rrb->map_bo) {
if (rrb->bo)
radeon_bo_unmap(rrb->bo);