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authorKenneth Graunke <[email protected]>2014-11-30 01:35:14 -0800
committerKenneth Graunke <[email protected]>2014-12-04 15:04:35 -0800
commit7b6620faf5b2cb327a749eee35ee20ea68a009fe (patch)
tree0e1ade5d07c937d765c3171ae54a6e0e82ec3d4c /src/mesa/drivers
parentd300e58db0db8e44bd430bfc22d612355e4aab31 (diff)
i965: Store floating point mode choice in brw_stage_prog_data.
We use IEEE mode for GLSL programs, but need to use ALT mode for ARB programs so that 0^0 == 1. The choice is based entirely on the shader source language. Previously, our code to determine which mode we wanted was duplicated in 8 different places (VS and FS for Gen4-5, Gen6, Gen7, and Gen8). The ctx->_Shader->CurrentProgram[stage] == NULL check was confusing as well - we use CurrentProgram (non-derived state), but _Shader (derived state). It also relies on knowing that ARB programs don't use gl_shader_program structures today. The compiler already makes this assumption in a few places, but I'd rather keep that assumption out of the state upload code. With this patch, we select the mode at compile time, and store that choice in prog_data. The state upload code simply uses that decision. This eliminates a BRW_NEW_*_PROGRAM dependency in the state upload code. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_state.c5
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_state.c7
-rw-r--r--src/mesa/drivers/dri/i965/gen6_vs_state.c6
-rw-r--r--src/mesa/drivers/dri/i965/gen6_wm_state.c7
-rw-r--r--src/mesa/drivers/dri/i965/gen7_vs_state.c6
-rw-r--r--src/mesa/drivers/dri/i965/gen7_wm_state.c8
-rw-r--r--src/mesa/drivers/dri/i965/gen8_ps_state.c7
-rw-r--r--src/mesa/drivers/dri/i965/gen8_vs_state.c5
11 files changed, 18 insertions, 43 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index b4ddc17b3da..4bb3b17ff97 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -355,6 +355,8 @@ struct brw_stage_prog_data {
*/
unsigned dispatch_grf_start_reg;
+ bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
+
/* Pointers to tracked values (only valid once
* _mesa_load_state_parameters has been called at runtime).
*
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index 2f628e59e8e..970d86cc698 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -209,6 +209,10 @@ do_vs_prog(struct brw_context *brw,
memcpy(&c.key, key, sizeof(*key));
memset(&prog_data, 0, sizeof(prog_data));
+ /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
+ if (!prog)
+ stage_prog_data->use_alt_mode = true;
+
mem_ctx = ralloc_context(NULL);
c.vp = vp;
diff --git a/src/mesa/drivers/dri/i965/brw_vs_state.c b/src/mesa/drivers/dri/i965/brw_vs_state.c
index abd67718ccb..5371f71a306 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_state.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_state.c
@@ -57,10 +57,7 @@ brw_upload_vs_unit(struct brw_context *brw)
stage_state->prog_offset +
(vs->thread0.grf_reg_count << 1)) >> 6;
- /* Use ALT floating point mode for ARB vertex programs, because they
- * require 0^0 == 1.
- */
- if (brw->ctx._Shader->CurrentProgram[MESA_SHADER_VERTEX] == NULL)
+ if (brw->vs.prog_data->base.base.use_alt_mode)
vs->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
else
vs->thread1.floating_point_mode = BRW_FLOATING_POINT_IEEE_754;
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 7badb231983..e7939f097cb 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -182,6 +182,10 @@ bool do_wm_prog(struct brw_context *brw,
prog_data.computed_depth_mode = computed_depth_mode(&fp->program);
+ /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
+ if (!prog)
+ prog_data.base.use_alt_mode = true;
+
/* Allocate the references to the uniforms that will end up in the
* prog_data associated with the compiled program, and which will be freed
* by the state cache.
diff --git a/src/mesa/drivers/dri/i965/brw_wm_state.c b/src/mesa/drivers/dri/i965/brw_wm_state.c
index d2903c7cb45..0dee1f857bb 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_state.c
@@ -114,12 +114,7 @@ brw_upload_wm_unit(struct brw_context *brw)
(wm->wm9.grf_reg_count_2 << 1)) >> 6;
wm->thread1.depth_coef_urb_read_offset = 1;
- /* Use ALT floating point mode for ARB fragment programs, because they
- * require 0^0 == 1. Even though _CurrentFragmentProgram is used for
- * rendering, CurrentProgram[MESA_SHADER_FRAGMENT] is used for this check
- * to differentiate between the GLSL and non-GLSL cases.
- */
- if (ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
+ if (prog_data->base.use_alt_mode)
wm->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
else
wm->thread1.floating_point_mode = BRW_FLOATING_POINT_IEEE_754;
diff --git a/src/mesa/drivers/dri/i965/gen6_vs_state.c b/src/mesa/drivers/dri/i965/gen6_vs_state.c
index fc0fd1d2ff5..e365cc67df7 100644
--- a/src/mesa/drivers/dri/i965/gen6_vs_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_vs_state.c
@@ -160,7 +160,6 @@ const struct brw_tracked_state gen6_vs_push_constants = {
static void
upload_vs_state(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->ctx;
const struct brw_stage_state *stage_state = &brw->vs.base;
uint32_t floating_point_mode = 0;
@@ -202,10 +201,7 @@ upload_vs_state(struct brw_context *brw)
ADVANCE_BATCH();
}
- /* Use ALT floating point mode for ARB vertex programs, because they
- * require 0^0 == 1.
- */
- if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] == NULL)
+ if (brw->vs.prog_data->base.base.use_alt_mode)
floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT;
BEGIN_BATCH(6);
diff --git a/src/mesa/drivers/dri/i965/gen6_wm_state.c b/src/mesa/drivers/dri/i965/gen6_wm_state.c
index 4ac91afa241..e57b7f6f9bd 100644
--- a/src/mesa/drivers/dri/i965/gen6_wm_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_wm_state.c
@@ -115,12 +115,7 @@ upload_wm_state(struct brw_context *brw)
dw5 |= GEN6_WM_LINE_AA_WIDTH_1_0;
dw5 |= GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5;
- /* Use ALT floating point mode for ARB fragment programs, because they
- * require 0^0 == 1. Even though _CurrentFragmentProgram is used for
- * rendering, CurrentProgram[MESA_SHADER_FRAGMENT] is used for this check
- * to differentiate between the GLSL and non-GLSL cases.
- */
- if (ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
+ if (prog_data->base.use_alt_mode)
dw2 |= GEN6_WM_FLOATING_POINT_MODE_ALT;
dw2 |= (ALIGN(brw->wm.base.sampler_count, 4) / 4) <<
diff --git a/src/mesa/drivers/dri/i965/gen7_vs_state.c b/src/mesa/drivers/dri/i965/gen7_vs_state.c
index 3b0126dd145..5a115888ded 100644
--- a/src/mesa/drivers/dri/i965/gen7_vs_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_vs_state.c
@@ -66,7 +66,6 @@ gen7_upload_constant_state(struct brw_context *brw,
static void
upload_vs_state(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->ctx;
const struct brw_stage_state *stage_state = &brw->vs.base;
uint32_t floating_point_mode = 0;
const int max_threads_shift = brw->is_haswell ?
@@ -75,10 +74,7 @@ upload_vs_state(struct brw_context *brw)
if (!brw->is_haswell && !brw->is_baytrail)
gen7_emit_vs_workaround_flush(brw);
- /* Use ALT floating point mode for ARB vertex programs, because they
- * require 0^0 == 1.
- */
- if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] == NULL)
+ if (brw->vs.prog_data->base.base.use_alt_mode)
floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT;
BEGIN_BATCH(6);
diff --git a/src/mesa/drivers/dri/i965/gen7_wm_state.c b/src/mesa/drivers/dri/i965/gen7_wm_state.c
index 5a5c726e2bc..923414edfb8 100644
--- a/src/mesa/drivers/dri/i965/gen7_wm_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_wm_state.c
@@ -141,13 +141,7 @@ upload_ps_state(struct brw_context *brw)
dw2 |= ((prog_data->base.binding_table.size_bytes / 4) <<
GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT);
- /* Use ALT floating point mode for ARB fragment programs, because they
- * require 0^0 == 1. Even though _CurrentFragmentProgram is used for
- * rendering, CurrentProgram[MESA_SHADER_FRAGMENT] is used for this check
- * to differentiate between the GLSL and non-GLSL cases.
- */
- /* BRW_NEW_FRAGMENT_PROGRAM */
- if (ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
+ if (prog_data->base.use_alt_mode)
dw2 |= GEN7_PS_FLOATING_POINT_MODE_ALT;
/* Haswell requires the sample mask to be set in this packet as well as
diff --git a/src/mesa/drivers/dri/i965/gen8_ps_state.c b/src/mesa/drivers/dri/i965/gen8_ps_state.c
index a3ce1d408d6..d4a58e4101e 100644
--- a/src/mesa/drivers/dri/i965/gen8_ps_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_ps_state.c
@@ -141,12 +141,7 @@ upload_ps_state(struct brw_context *brw)
((prog_data->base.binding_table.size_bytes / 4) <<
GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT);
- /* Use ALT floating point mode for ARB fragment programs, because they
- * require 0^0 == 1. Even though _CurrentFragmentProgram is used for
- * rendering, CurrentFragmentProgram is used for this check to
- * differentiate between the GLSL and non-GLSL cases.
- */
- if (ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
+ if (prog_data->base.use_alt_mode)
dw3 |= GEN7_PS_FLOATING_POINT_MODE_ALT;
/* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
diff --git a/src/mesa/drivers/dri/i965/gen8_vs_state.c b/src/mesa/drivers/dri/i965/gen8_vs_state.c
index 5a2021f8a29..e5b7e0300da 100644
--- a/src/mesa/drivers/dri/i965/gen8_vs_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_vs_state.c
@@ -39,10 +39,7 @@ upload_vs_state(struct brw_context *brw)
/* BRW_NEW_VS_PROG_DATA */
const struct brw_vec4_prog_data *prog_data = &brw->vs.prog_data->base;
- /* Use ALT floating point mode for ARB vertex programs, because they
- * require 0^0 == 1.
- */
- if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] == NULL)
+ if (prog_data->base.use_alt_mode)
floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT;
BEGIN_BATCH(9);