diff options
author | Brian Paul <[email protected]> | 2008-05-18 16:04:55 -0600 |
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committer | Brian Paul <[email protected]> | 2008-05-18 16:04:55 -0600 |
commit | fd59f19cd2388519265dfba3d28e5281df6f4ba0 (patch) | |
tree | f31bc18cf5bc0984bdedb946565bde269994b440 /src/mesa/drivers | |
parent | 88c0a7463328ef47106ea0afbeb148ebd4e6d067 (diff) |
Move _mesa_init_glsl_driver_functions() into shader_api.c
This allows making a bunch of functions static, and removes a state
tracker dependency on driverfuncs.c
cherry-picked from gallium-0.1
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/common/driverfuncs.c | 37 | ||||
-rw-r--r-- | src/mesa/drivers/common/driverfuncs.h | 4 |
2 files changed, 0 insertions, 41 deletions
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c index 7fe116285c4..e61b9f59cf5 100644 --- a/src/mesa/drivers/common/driverfuncs.c +++ b/src/mesa/drivers/common/driverfuncs.c @@ -262,43 +262,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver) /** - * Plug in Mesa's GLSL functions. - */ -void -_mesa_init_glsl_driver_functions(struct dd_function_table *driver) -{ - driver->AttachShader = _mesa_attach_shader; - driver->BindAttribLocation = _mesa_bind_attrib_location; - driver->CompileShader = _mesa_compile_shader; - driver->CreateProgram = _mesa_create_program; - driver->CreateShader = _mesa_create_shader; - driver->DeleteProgram2 = _mesa_delete_program2; - driver->DeleteShader = _mesa_delete_shader; - driver->DetachShader = _mesa_detach_shader; - driver->GetActiveAttrib = _mesa_get_active_attrib; - driver->GetActiveUniform = _mesa_get_active_uniform; - driver->GetAttachedShaders = _mesa_get_attached_shaders; - driver->GetAttribLocation = _mesa_get_attrib_location; - driver->GetHandle = _mesa_get_handle; - driver->GetProgramiv = _mesa_get_programiv; - driver->GetProgramInfoLog = _mesa_get_program_info_log; - driver->GetShaderiv = _mesa_get_shaderiv; - driver->GetShaderInfoLog = _mesa_get_shader_info_log; - driver->GetShaderSource = _mesa_get_shader_source; - driver->GetUniformfv = _mesa_get_uniformfv; - driver->GetUniformLocation = _mesa_get_uniform_location; - driver->IsProgram = _mesa_is_program; - driver->IsShader = _mesa_is_shader; - driver->LinkProgram = _mesa_link_program; - driver->ShaderSource = _mesa_shader_source; - driver->Uniform = _mesa_uniform; - driver->UniformMatrix = _mesa_uniform_matrix; - driver->UseProgram = _mesa_use_program; - driver->ValidateProgram = _mesa_validate_program; -} - - -/** * Call the ctx->Driver.* state functions with current values to initialize * driver state. * Only the Intel drivers use this so far. diff --git a/src/mesa/drivers/common/driverfuncs.h b/src/mesa/drivers/common/driverfuncs.h index 6ed23c4520e..4c90ed12f60 100644 --- a/src/mesa/drivers/common/driverfuncs.h +++ b/src/mesa/drivers/common/driverfuncs.h @@ -31,10 +31,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver); extern void -_mesa_init_glsl_driver_functions(struct dd_function_table *driver); - - -extern void _mesa_init_driver_state(GLcontext *ctx); |