diff options
author | Marek Olšák <[email protected]> | 2013-06-12 17:15:46 +0200 |
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committer | Marek Olšák <[email protected]> | 2013-07-02 17:02:14 +0200 |
commit | 030ca230e25192307336cb39f1ee414d0392b620 (patch) | |
tree | d77e85b3517380fded6c54ce6a1c3ef1da025f1f /src/mesa/drivers | |
parent | 84f367e69a876e473b4293483c5842b47d27d493 (diff) |
mesa: renumber shader indices according to their placement in pipeline
See my explanation in mtypes.h.
v2: don't do this in gallium
v3: also updated the comment at the gl_shader_type definition
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 12986cc403d..584b4c23f7d 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -117,17 +117,13 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) { struct brw_shader *shader = (struct brw_shader *)shProg->_LinkedShaders[stage]; - static const GLenum targets[] = { - GL_VERTEX_PROGRAM_ARB, - GL_FRAGMENT_PROGRAM_ARB, - GL_GEOMETRY_PROGRAM_NV - }; if (!shader) continue; struct gl_program *prog = - ctx->Driver.NewProgram(ctx, targets[stage], shader->base.Name); + ctx->Driver.NewProgram(ctx, _mesa_program_index_to_target(stage), + shader->base.Name); if (!prog) return false; prog->Parameters = _mesa_new_parameter_list(); |