diff options
author | Jason Ekstrand <[email protected]> | 2016-02-17 13:23:45 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-02-26 15:55:59 -0800 |
commit | b3cb6e78aa219ad73c145a25ee1bb48fd8b025d0 (patch) | |
tree | aa6c103d2e1957cf11c63f5dedb0f1d640e3d8a2 /src/mesa/drivers | |
parent | 7428e6f86ab5022ba07f562e124642245c63a72f (diff) |
i965/nir: Do lower_io late for fragment shaders
The Vulkan driver wants to be able to delete fragment outputs that are
beyond key.nr_color_regions; this is a lot easier if we lower outputs at
specialization time rather than link time.
(Rationale added to commit message by Ken)
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_nir.c | 3 |
2 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index b5060408d95..6c9ba36a696 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -5594,6 +5594,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data, nir_shader *shader = nir_shader_clone(mem_ctx, src_shader); shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex, true); + shader = brw_nir_lower_io(shader, compiler->devinfo, true, false, NULL); shader = brw_postprocess_nir(shader, compiler->devinfo, true); /* key->alpha_test_func means simulating alpha testing via discards, diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c index 41059b3227e..61acf38988c 100644 --- a/src/mesa/drivers/dri/i965/brw_nir.c +++ b/src/mesa/drivers/dri/i965/brw_nir.c @@ -627,7 +627,8 @@ brw_create_nir(struct brw_context *brw, if (nir->stage != MESA_SHADER_VERTEX && nir->stage != MESA_SHADER_TESS_CTRL && - nir->stage != MESA_SHADER_TESS_EVAL) { + nir->stage != MESA_SHADER_TESS_EVAL && + nir->stage != MESA_SHADER_FRAGMENT) { nir = brw_nir_lower_io(nir, devinfo, is_scalar, false, NULL); } |