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authorEric Anholt <[email protected]>2010-05-16 15:08:56 -0700
committerEric Anholt <[email protected]>2010-05-16 15:34:37 -0700
commitdf3590f570cb88eb9695b443208d7576b5867fd1 (patch)
tree990b378f326f7d67b5c9d934706f2cf90f918cad /src/mesa/drivers
parent3d8ed332df675fda5b59bc3f0b643de7e5117759 (diff)
i965: Remove the half-baked code for multiple OQs at the same time.
GL doesn't actually let you begin an OQ while one is active, so the extra work was pointless.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h5
-rw-r--r--src/mesa/drivers/dri/i965/brw_queryobj.c27
3 files changed, 13 insertions, 21 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 6b04ad9ec6a..dc4bd5802d4 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -192,8 +192,6 @@ GLboolean brwCreateContext( int api,
ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
- make_empty_list(&brw->query.active_head);
-
brw_draw_init( brw );
return GL_TRUE;
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 116ab272658..a97fcb0f4db 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -418,9 +418,6 @@ struct brw_vertex_info {
struct brw_query_object {
struct gl_query_object Base;
- /** Doubly linked list of active query objects in the context. */
- struct brw_query_object *prev, *next;
-
/** Last query BO associated with this query. */
dri_bo *bo;
/** First index in bo with query data for this object. */
@@ -661,7 +658,7 @@ struct brw_context
} cc;
struct {
- struct brw_query_object active_head;
+ struct brw_query_object *obj;
dri_bo *bo;
int index;
GLboolean active;
diff --git a/src/mesa/drivers/dri/i965/brw_queryobj.c b/src/mesa/drivers/dri/i965/brw_queryobj.c
index 6cce7e50890..3f47a68049f 100644
--- a/src/mesa/drivers/dri/i965/brw_queryobj.c
+++ b/src/mesa/drivers/dri/i965/brw_queryobj.c
@@ -38,7 +38,6 @@
* required for handling queries, so that we can be sure that we won't
* have to emit a batchbuffer without getting the ending PS_DEPTH_COUNT.
*/
-#include "main/simple_list.h"
#include "main/imports.h"
#include "brw_context.h"
@@ -105,7 +104,7 @@ brw_begin_query(GLcontext *ctx, struct gl_query_object *q)
query->first_index = -1;
query->last_index = -1;
- insert_at_head(&brw->query.active_head, query);
+ brw->query.obj = query;
intel->stats_wm++;
}
@@ -131,7 +130,7 @@ brw_end_query(GLcontext *ctx, struct gl_query_object *q)
brw->query.bo = NULL;
}
- remove_from_list(query);
+ brw->query.obj = NULL;
intel->stats_wm--;
}
@@ -161,7 +160,7 @@ brw_prepare_query_begin(struct brw_context *brw)
struct intel_context *intel = &brw->intel;
/* Skip if we're not doing any queries. */
- if (is_empty_list(&brw->query.active_head))
+ if (!brw->query.obj)
return;
/* Get a new query BO if we're going to need it. */
@@ -182,10 +181,10 @@ void
brw_emit_query_begin(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
- struct brw_query_object *query;
+ struct brw_query_object *query = brw->query.obj;
/* Skip if we're not doing any queries, or we've emitted the start. */
- if (brw->query.active || is_empty_list(&brw->query.active_head))
+ if (!query || brw->query.active)
return;
BEGIN_BATCH(4);
@@ -205,16 +204,14 @@ brw_emit_query_begin(struct brw_context *brw)
OUT_BATCH(0);
ADVANCE_BATCH();
- foreach(query, &brw->query.active_head) {
- if (query->bo != brw->query.bo) {
- if (query->bo != NULL)
- brw_queryobj_get_results(query);
- dri_bo_reference(brw->query.bo);
- query->bo = brw->query.bo;
- query->first_index = brw->query.index;
- }
- query->last_index = brw->query.index;
+ if (query->bo != brw->query.bo) {
+ if (query->bo != NULL)
+ brw_queryobj_get_results(query);
+ dri_bo_reference(brw->query.bo);
+ query->bo = brw->query.bo;
+ query->first_index = brw->query.index;
}
+ query->last_index = brw->query.index;
brw->query.active = GL_TRUE;
}