diff options
author | Ian Romanick <[email protected]> | 2012-08-10 21:31:57 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2012-08-14 14:39:19 -0700 |
commit | 9bcb9fad65f0926d665317d6830e9812baafcf86 (patch) | |
tree | 6830c3a02d65d522353f9d618ce9eb67094a7c36 /src/mesa/drivers | |
parent | 92b614172f750f93f218cd78a9f3c066c3629cab (diff) |
intel: Implement ARB_texture_storage
This is basically cut-and-paste from the swrast implementation, and it
could probably be (slightly) more optimal.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rwxr-xr-x | src/mesa/drivers/dri/intel/intel_extensions.c | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex.c | 26 |
2 files changed, 27 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c index 76b56a2a917..746184f5c6c 100755 --- a/src/mesa/drivers/dri/intel/intel_extensions.c +++ b/src/mesa/drivers/dri/intel/intel_extensions.c @@ -57,6 +57,7 @@ intelInitExtensions(struct gl_context *ctx) ctx->Extensions.ARB_texture_env_combine = true; ctx->Extensions.ARB_texture_env_crossbar = true; ctx->Extensions.ARB_texture_env_dot3 = true; + ctx->Extensions.ARB_texture_storage = true; ctx->Extensions.ARB_vertex_array_object = true; ctx->Extensions.ARB_vertex_program = true; ctx->Extensions.ARB_vertex_shader = true; diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index 92481b9b55f..4abe9885369 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -110,6 +110,31 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx, return true; } +/** + * Called via ctx->Driver.AllocTextureStorage() + * Just have to allocate memory for the texture images. + */ +static GLboolean +intel_alloc_texture_storage(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLsizei levels, GLsizei width, + GLsizei height, GLsizei depth) +{ + const int numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + int face; + int level; + + for (face = 0; face < numFaces; face++) { + for (level = 0; level < levels; level++) { + struct gl_texture_image *const texImage = texObj->Image[face][level]; + if (!intel_alloc_texture_image_buffer(ctx, texImage)) + return false; + } + } + + return true; +} + static void intel_free_texture_image_buffer(struct gl_context * ctx, struct gl_texture_image *texImage) @@ -191,6 +216,7 @@ intelInitTextureFuncs(struct dd_function_table *functions) functions->DeleteTexture = intelDeleteTextureObject; functions->AllocTextureImageBuffer = intel_alloc_texture_image_buffer; functions->FreeTextureImageBuffer = intel_free_texture_image_buffer; + functions->AllocTextureStorage = intel_alloc_texture_storage; functions->MapTextureImage = intel_map_texture_image; functions->UnmapTextureImage = intel_unmap_texture_image; } |