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authorIan Romanick <[email protected]>2013-12-16 15:35:02 -0800
committerEric Anholt <[email protected]>2014-02-11 16:00:12 -0800
commit10f7c544772a4b0b1f69d8e9fe4efd593c94418b (patch)
tree6728f36f06093a61323cbee7e0f01bdedf93e9fa /src/mesa/drivers
parentb2ad3dbfa436ff205bffca5333ec0061208d52ae (diff)
meta: Expand texture coordinate from vec3 to vec4
This will be necessary to support cubemap array textures because they use all four components. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/common/meta.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index b09e9a3cc93..c24b823a2b0 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -471,7 +471,7 @@ setup_shader_for_sampler(struct gl_context *ctx, struct glsl_sampler *sampler)
vs_source =
"attribute vec2 position;\n"
"attribute vec3 textureCoords;\n"
- "varying vec3 texCoords;\n"
+ "varying vec4 texCoords;\n"
"void main()\n"
"{\n"
" texCoords = textureCoords;\n"
@@ -484,7 +484,7 @@ setup_shader_for_sampler(struct gl_context *ctx, struct glsl_sampler *sampler)
"precision highp float;\n"
"#endif\n"
"uniform %s texSampler;\n"
- "varying vec3 texCoords;\n"
+ "varying vec4 texCoords;\n"
"void main()\n"
"{\n"
" gl_FragColor = %s(texSampler, %s);\n"
@@ -497,8 +497,8 @@ setup_shader_for_sampler(struct gl_context *ctx, struct glsl_sampler *sampler)
vs_source = ralloc_asprintf(mem_ctx,
"#version %s\n"
"in vec2 position;\n"
- "in vec3 textureCoords;\n"
- "out vec3 texCoords;\n"
+ "in vec4 textureCoords;\n"
+ "out vec4 texCoords;\n"
"void main()\n"
"{\n"
" texCoords = textureCoords;\n"
@@ -511,7 +511,7 @@ setup_shader_for_sampler(struct gl_context *ctx, struct glsl_sampler *sampler)
"precision highp float;\n"
"#endif\n"
"uniform %s texSampler;\n"
- "in vec3 texCoords;\n"
+ "in vec4 texCoords;\n"
"out vec4 out_color;\n"
"\n"
"void main()\n"
@@ -3371,12 +3371,12 @@ setup_texture_sampler(GLenum target, struct sampler_table *table)
*/
table->sampler_3d.type = "sampler3D";
table->sampler_3d.func = "texture3D";
- table->sampler_3d.texcoords = "texCoords";
+ table->sampler_3d.texcoords = "texCoords.xyz";
return &table->sampler_3d;
case GL_TEXTURE_CUBE_MAP:
table->sampler_cubemap.type = "samplerCube";
table->sampler_cubemap.func = "textureCube";
- table->sampler_cubemap.texcoords = "texCoords";
+ table->sampler_cubemap.texcoords = "texCoords.xyz";
return &table->sampler_cubemap;
case GL_TEXTURE_1D_ARRAY:
table->sampler_1d_array.type = "sampler1DArray";
@@ -3386,7 +3386,7 @@ setup_texture_sampler(GLenum target, struct sampler_table *table)
case GL_TEXTURE_2D_ARRAY:
table->sampler_2d_array.type = "sampler2DArray";
table->sampler_2d_array.func = "texture2DArray";
- table->sampler_2d_array.texcoords = "texCoords";
+ table->sampler_2d_array.texcoords = "texCoords.xyz";
return &table->sampler_2d_array;
default:
_mesa_problem(NULL, "Unexpected texture target 0x%x in"