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authorChad Versace <[email protected]>2012-10-12 11:11:57 -0700
committerChad Versace <[email protected]>2012-10-18 08:53:59 -0700
commit0da72d3502ecc48e9189ebc4cbea446f79ccb61d (patch)
tree5fa49e2551e1d1f9bb1b7f44a1ae8edb8cbbc5a7 /src/mesa/drivers
parent6c281749696da417a88c3d1ee460f642f92a4cee (diff)
intel: Skip texsubimage fastpath for more pixel unpack state (v2)
Fixes piglit tests "unpack-teximage2d --pbo=* --format=GL_BGRA" on Sandybridge+. The fastpath was checking an incomplete set of pixel unpack state. This patch adds checks for all the fields of gl_pixelstore_attrib that affect 2D texture uploads. Also, it begins permitting the case where GL_UNPACK_ROW_LENGTH is 0. Ideally, we would just ask a unicorn to JIT this fastpath for us in a way that safely handles the unpacking state. Until then, it's safer if only a small set of situations activate the fastpath. v2: Use _mesa_is_bufferobj(), per Anholt. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_subimage.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c
index ba6267a32de..76ea0de01df 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c
@@ -26,6 +26,7 @@
*
**************************************************************************/
+#include "main/bufferobj.h"
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/pbo.h"
@@ -205,10 +206,14 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
texImage->TexObject->Target != GL_TEXTURE_2D ||
texImage->Level != 0 ||
pixels == NULL ||
+ _mesa_is_bufferobj(packing->BufferObj) ||
packing->Alignment > 4 ||
packing->SkipPixels > 0 ||
packing->SkipRows > 0 ||
- packing->RowLength != width)
+ (packing->RowLength != 0 && packing->RowLength != width) ||
+ packing->SwapBytes ||
+ packing->LsbFirst ||
+ packing->Invert)
return false;
if (for_glTexImage)