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authorBrian Paul <[email protected]>2013-04-16 19:06:22 -0600
committerBrian Paul <[email protected]>2013-04-17 11:59:41 -0600
commitb32fb8ac9e05b78d2bd07fcaf0d5f68525c4aa3b (patch)
tree8df87174b25eac9bd7305b73a77296dfb922f075 /src/mesa/drivers
parentdfb1474aac97b94b36eed56954cbf2fadd0edded (diff)
mesa: remove DD_TRI_STIPPLE flag
Make it a local macro for the i915 driver. v2: use conditional operator instead of bit shifting Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i915/intel_tris.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c
index 1c7fa886741..e62fd612aae 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.c
+++ b/src/mesa/drivers/dri/i915/intel_tris.c
@@ -944,6 +944,7 @@ intelFastRenderClippedPoly(struct gl_context * ctx, const GLuint * elts, GLuint
+#define DD_TRI_STIPPLE (1 << 4)
#define DD_TRI_OFFSET (1 << 5)
#define DD_LINE_STIPPLE (1 << 7)
#define DD_POINT_ATTEN (1 << 9)
@@ -957,6 +958,7 @@ intelChooseRenderState(struct gl_context * ctx)
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct intel_context *intel = intel_context(ctx);
GLuint flags = ctx->_TriangleCaps |
+ (ctx->Polygon.StippleFlag ? DD_TRI_STIPPLE : 0) |
((ctx->Polygon.OffsetPoint ||
ctx->Polygon.OffsetLine ||
ctx->Polygon.OffsetFill) ? DD_TRI_OFFSET : 0) |