diff options
author | Adam Jackson <[email protected]> | 2019-09-06 11:51:23 -0400 |
---|---|---|
committer | Adam Jackson <[email protected]> | 2019-09-09 14:12:57 -0400 |
commit | 78e0fa6bb265afc11e7eab35ef6145b48b056ad0 (patch) | |
tree | e2a499e0b38a8cde0e74aa55f2a17a6fe842a17b /src/mesa/drivers | |
parent | c4990b7b19b5ea4ebec1fa4c4a94bfed33c34b9f (diff) |
mesa: Eliminate gl_config::have{Accum,Depth,Stencil}Buffer
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/common/utils.c | 8 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_context.c | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/swrast/swrast.c | 6 | ||||
-rw-r--r-- | src/mesa/drivers/osmesa/osmesa.c | 6 | ||||
-rw-r--r-- | src/mesa/drivers/x11/xm_api.c | 6 |
5 files changed, 12 insertions, 20 deletions
diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c index 44e4e0f3720..8621c36e988 100644 --- a/src/mesa/drivers/dri/common/utils.c +++ b/src/mesa/drivers/dri/common/utils.c @@ -369,14 +369,6 @@ driCreateConfigs(mesa_format format, modes->samples = msaa_samples[h]; modes->sampleBuffers = modes->samples ? 1 : 0; - - modes->haveAccumBuffer = ((modes->accumRedBits + - modes->accumGreenBits + - modes->accumBlueBits + - modes->accumAlphaBits) > 0); - modes->haveDepthBuffer = (modes->depthBits > 0); - modes->haveStencilBuffer = (modes->stencilBits > 0); - modes->bindToTextureRgb = GL_TRUE; modes->bindToTextureRgba = GL_TRUE; modes->bindToMipmapTexture = GL_FALSE; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c index 8fec35237c0..40102cfa4df 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c @@ -250,11 +250,11 @@ nouveau_update_renderbuffers(__DRIcontext *dri_ctx, __DRIdrawable *draw) attachments[i++] = __DRI_BUFFER_FRONT_LEFT; if (fb->Visual.doubleBufferMode) attachments[i++] = __DRI_BUFFER_BACK_LEFT; - if (fb->Visual.haveDepthBuffer && fb->Visual.haveStencilBuffer) + if (fb->Visual.depthBits > 0 && fb->Visual.stencilBits > 0) attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL; - else if (fb->Visual.haveDepthBuffer) + else if (fb->Visual.depthBits > 0) attachments[i++] = __DRI_BUFFER_DEPTH; - else if (fb->Visual.haveStencilBuffer) + else if (fb->Visual.stencilBits > 0) attachments[i++] = __DRI_BUFFER_STENCIL; buffers = screen->dri2.loader->getBuffers(draw, &draw->w, &draw->h, diff --git a/src/mesa/drivers/dri/swrast/swrast.c b/src/mesa/drivers/dri/swrast/swrast.c index 8e8d6bd628e..2bf4f0b9fed 100644 --- a/src/mesa/drivers/dri/swrast/swrast.c +++ b/src/mesa/drivers/dri/swrast/swrast.c @@ -584,9 +584,9 @@ dri_create_buffer(__DRIscreen * sPriv, /* add software renderbuffers */ _swrast_add_soft_renderbuffers(fb, GL_FALSE, /* color */ - visual->haveDepthBuffer, - visual->haveStencilBuffer, - visual->haveAccumBuffer, + visual->depthBits > 0, + visual->stencilBits > 0, + visual->accumRedBits > 0, GL_FALSE, /* alpha */ GL_FALSE /* aux bufs */); diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c index a065161b89e..5a3099af984 100644 --- a/src/mesa/drivers/osmesa/osmesa.c +++ b/src/mesa/drivers/osmesa/osmesa.c @@ -864,9 +864,9 @@ OSMesaCreateContextAttribs(const int *attribList, OSMesaContext sharelist) */ _swrast_add_soft_renderbuffers(osmesa->gl_buffer, GL_FALSE, /* color */ - osmesa->gl_visual->haveDepthBuffer, - osmesa->gl_visual->haveStencilBuffer, - osmesa->gl_visual->haveAccumBuffer, + osmesa->gl_visual->depthBits > 0, + osmesa->gl_visual->stencilBits > 0, + osmesa->gl_visual->accumRedBits > 0, GL_FALSE, /* alpha */ GL_FALSE /* aux */ ); diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c index 6857789a011..63936ac3e16 100644 --- a/src/mesa/drivers/x11/xm_api.c +++ b/src/mesa/drivers/x11/xm_api.c @@ -338,9 +338,9 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type, */ _swrast_add_soft_renderbuffers(&b->mesa_buffer, GL_FALSE, /* color */ - vis->mesa_visual.haveDepthBuffer, - vis->mesa_visual.haveStencilBuffer, - vis->mesa_visual.haveAccumBuffer, + vis->mesa_visual.depthBits > 0, + vis->mesa_visual.stencilBits > 0, + vis->mesa_visual.accumRedBits > 0, GL_FALSE, /* software alpha buffer */ vis->mesa_visual.numAuxBuffers > 0 ); |