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authorKenneth Graunke <[email protected]>2019-02-06 02:05:01 -0800
committerKenneth Graunke <[email protected]>2019-02-11 21:34:28 -0800
commit529a0711c1d07c109f83286583ed359a890f5a75 (patch)
tree6399fae14d4fe409a04866b057163cfa6ff74118 /src/mesa/drivers
parentd34e434989ec8e8ca780421f6909cfd796573520 (diff)
glsl: Don't look at sampler uniform storage for internal vars
Passes like nir_lower_drawpixels add additional sampler variables, and set an explicit binding which never changes. These extra samplers don't have proper uniform storage associated with them, and there is no way to update bindings via the API. So, for any 'hidden' variables, just trust that there's an explicit binding set. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
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