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author | Sven Arvidsson <[email protected]> | 2014-12-08 19:43:09 +0100 |
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committer | Marek Olšák <[email protected]> | 2015-01-28 14:50:28 +0100 |
commit | 3b7747c022bae842b21c810ac72513844ff9fc26 (patch) | |
tree | 9bc5bdedfa2820801af742a76d28764230ecf6a2 /src/mesa/drivers | |
parent | d7d340fb2f68c46bd5a0008ecf53c6693e29c916 (diff) |
drirc: set allow_glsl_extension_directive_midshader for Dead Island.
Signed-off-by: Sven Arvidsson <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87076
Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/common/drirc | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc index 4b9841bd262..cecd6a953cc 100644 --- a/src/mesa/drivers/dri/common/drirc +++ b/src/mesa/drivers/dri/common/drirc @@ -87,5 +87,9 @@ TODO: document the other workarounds. <application name="Topogun (64-bit)" executable="topogun64"> <option name="always_have_depth_buffer" value="true" /> </application> + + <application name="Dead Island" executable="DeadIslandGame"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + </application> </device> </driconf> |