diff options
author | Kenneth Graunke <[email protected]> | 2012-09-11 22:14:59 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2012-09-12 22:13:05 -0700 |
commit | 28f4be9eb91b12a2c6b1db6660cca71a98c486ec (patch) | |
tree | 5053de8c23c5c8702cdd7af7a11fb89366455e33 /src/mesa/drivers | |
parent | 0fc163408e6b9521d545daba19f70631011d5752 (diff) |
i965: Fix out-of-order sampler unit usage in ARB fragment programs.
ARB fragment programs use texture unit numbers directly, unlike GLSL
which has an extra indirection. If a fragment program only uses one
texture assigned to GL_TEXTURE1, SamplersUsed will only contain a single
bit, which would make us only upload a single surface/sampler state
entry. However, it needs to be the second entry.
Using _mesa_fls() instead of _mesa_bitcount() solves this. For ARB
programs, this makes num_samplers the ID of the highest texture unit
used. Since GLSL uses consecutive integers assigned by the linker,
_mesa_fls() should give the same result as _mesa_bitcount()..
Fixes a regression since 85e8e9e000732908b259a7e2cbc1724a1be2d447,
which caused GPU hangs in ETQW (and probably others), as well as
breaking piglit test fp-fragment-position.
v2: Add a comment, as suggested by Matt.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54098
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54179
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Tested-by: meng <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_sampler_state.c | 5 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 2 |
2 files changed, 5 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c index 610ef345f42..e51381b855f 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c @@ -341,7 +341,10 @@ brw_upload_samplers(struct brw_context *brw) GLbitfield SamplersUsed = vs->SamplersUsed | fs->SamplersUsed; - brw->sampler.count = _mesa_bitcount(SamplersUsed); + /* ARB programs use the texture unit number as the sampler index, so we + * need to find the highest unit used. A bit-count will not work. + */ + brw->sampler.count = _mesa_fls(SamplersUsed); if (brw->sampler.count == 0) return; diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index eefa427f1a5..582e2399a15 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -1250,7 +1250,7 @@ brw_update_texture_surfaces(struct brw_context *brw) struct gl_program *vs = (struct gl_program *) brw->vertex_program; struct gl_program *fs = (struct gl_program *) brw->fragment_program; - unsigned num_samplers = _mesa_bitcount(vs->SamplersUsed | fs->SamplersUsed); + unsigned num_samplers = _mesa_fls(vs->SamplersUsed | fs->SamplersUsed); for (unsigned s = 0; s < num_samplers; s++) { brw->vs.surf_offset[SURF_INDEX_VS_TEXTURE(s)] = 0; |