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authorEric Anholt <[email protected]>2010-03-02 15:34:17 -0800
committerEric Anholt <[email protected]>2010-03-03 11:33:37 -0800
commit179d2c0e0bcf96fc40107882ccab909af8c89853 (patch)
treed6f7e5dac49cf64327eabccdb37ab01b41ac09b3 /src/mesa/drivers
parent07439cf61717a3bde82745aa2acc878d7fd0133f (diff)
intel: Use drm_intel_bo_alloc_tiled for region allocs.
This moves the logic for how to align pitches, heights, and sizes of objects to one central location. Fixes rendering with texture tiling on i915. Note that current libdrm is required for the change for I915_TILING_NONE pitch alignment.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/intel/intel_regions.c39
1 files changed, 11 insertions, 28 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c
index f63d3a40825..e3c0635e5ba 100644
--- a/src/mesa/drivers/dri/intel/intel_regions.c
+++ b/src/mesa/drivers/dri/intel/intel_regions.c
@@ -180,36 +180,19 @@ intel_region_alloc(struct intel_context *intel,
{
dri_bo *buffer;
struct intel_region *region;
+ unsigned long flags = 0;
+ unsigned long aligned_pitch;
- /* If we're tiled, our allocations are in 8 or 32-row blocks, so
- * failure to align our height means that we won't allocate enough pages.
- *
- * If we're untiled, we still have to align to 2 rows high because the
- * data port accesses 2x2 blocks even if the bottom row isn't to be
- * rendered, so failure to align means we could walk off the end of the
- * GTT and fault.
- */
- if (tiling == I915_TILING_X)
- height = ALIGN(height, 8);
- else if (tiling == I915_TILING_Y)
- height = ALIGN(height, 32);
- else
- height = ALIGN(height, 2);
-
- /* If we're untiled, we have to align to 2 rows high because the
- * data port accesses 2x2 blocks even if the bottom row isn't to be
- * rendered, so failure to align means we could walk off the end of the
- * GTT and fault.
+ if (expect_accelerated_upload)
+ flags |= BO_ALLOC_FOR_RENDER;
+
+ buffer = drm_intel_bo_alloc_tiled(intel->bufmgr, "region",
+ width, height, cpp,
+ &tiling, &aligned_pitch, flags);
+ /* We've already chosen a pitch as part of miptree layout. It had
+ * better be the same.
*/
- height = ALIGN(height, 2);
-
- if (expect_accelerated_upload) {
- buffer = drm_intel_bo_alloc_for_render(intel->bufmgr, "region",
- pitch * cpp * height, 64);
- } else {
- buffer = drm_intel_bo_alloc(intel->bufmgr, "region",
- pitch * cpp * height, 64);
- }
+ assert(aligned_pitch == pitch * cpp);
region = intel_region_alloc_internal(intel, cpp, width, height,
pitch, buffer);