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authorEric Anholt <[email protected]>2009-02-17 10:53:37 -0800
committerEric Anholt <[email protected]>2009-02-17 11:30:48 -0800
commitfd51cf1531f1630ee1cb154b3b7fefad9ed820f1 (patch)
tree049b911d344b4ded9f6a384b68643f3bb6824916 /src/mesa/drivers
parentc06f4e2a371a917cfcce47e7ee4aa8f1f6528e3b (diff)
intel: Fix tri clear to do FBO color attachments as well.
This is a 2% win in fbo_firecube, and would avoid a sw fallback for masked clears.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/intel/intel_clear.c33
1 files changed, 25 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c
index b2291363164..7c297ec9366 100644
--- a/src/mesa/drivers/dri/intel/intel_clear.c
+++ b/src/mesa/drivers/dri/intel/intel_clear.c
@@ -54,6 +54,17 @@
#define FILE_DEBUG_FLAG DEBUG_BLIT
+#define TRI_CLEAR_COLOR_BITS (BUFFER_BIT_BACK_LEFT | \
+ BUFFER_BIT_FRONT_LEFT | \
+ BUFFER_BIT_COLOR0 | \
+ BUFFER_BIT_COLOR1 | \
+ BUFFER_BIT_COLOR2 | \
+ BUFFER_BIT_COLOR3 | \
+ BUFFER_BIT_COLOR4 | \
+ BUFFER_BIT_COLOR5 | \
+ BUFFER_BIT_COLOR6 | \
+ BUFFER_BIT_COLOR7)
+
/**
* Perform glClear where mask contains only color, depth, and/or stencil.
*
@@ -75,8 +86,8 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
GLboolean saved_shader_program = 0;
unsigned int saved_active_texture;
- assert((mask & ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_FRONT_LEFT |
- BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) == 0);
+ assert((mask & ~(TRI_CLEAR_COLOR_BITS | BUFFER_BIT_DEPTH |
+ BUFFER_BIT_STENCIL)) == 0);
_mesa_PushAttrib(GL_COLOR_BUFFER_BIT |
GL_CURRENT_BIT |
@@ -170,11 +181,11 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
while (mask != 0) {
GLuint this_mask = 0;
+ GLuint color_bit;
- if (mask & BUFFER_BIT_BACK_LEFT)
- this_mask = BUFFER_BIT_BACK_LEFT;
- else if (mask & BUFFER_BIT_FRONT_LEFT)
- this_mask = BUFFER_BIT_FRONT_LEFT;
+ color_bit = _mesa_ffs(mask & TRI_CLEAR_COLOR_BITS);
+ if (color_bit != 0)
+ this_mask |= (1 << (color_bit - 1));
/* Clear depth/stencil in the same pass as color. */
this_mask |= (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL));
@@ -186,6 +197,9 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
_mesa_DrawBuffer(GL_FRONT_LEFT);
else if (this_mask & BUFFER_BIT_BACK_LEFT)
_mesa_DrawBuffer(GL_BACK_LEFT);
+ else if (color_bit != 0)
+ _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0 +
+ (color_bit - BUFFER_COLOR0 - 1));
else
_mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
@@ -313,8 +327,11 @@ intelClear(GLcontext *ctx, GLbitfield mask)
* buffer with it.
*/
if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
- tri_mask |= blit_mask & BUFFER_BIT_BACK_LEFT;
- blit_mask &= ~BUFFER_BIT_BACK_LEFT;
+ int color_bit = _mesa_ffs(mask & TRI_CLEAR_COLOR_BITS);
+ if (color_bit != 0) {
+ tri_mask |= blit_mask & (1 << (color_bit - 1));
+ blit_mask &= ~(1 << (color_bit - 1));
+ }
}
/* SW fallback clearing */