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authorJason Ekstrand <[email protected]>2017-02-28 18:48:58 -0800
committerJason Ekstrand <[email protected]>2017-03-01 16:14:02 -0800
commitfbb91719681147c9107fb7136950635cba23858a (patch)
treef5c643d11a99b12109ad846553190e94a3494757 /src/mesa/drivers
parent820ae39725560bc347483a66045b399c85b54bda (diff)
i965: Move image uniform setup to brw_nir_uniforms.cpp
It's the only thing that's using it. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp51
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp51
2 files changed, 51 insertions, 51 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
index 447998bbe22..9ebd7d83d6c 100644
--- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
+++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
@@ -67,6 +67,57 @@ brw_nir_setup_glsl_builtin_uniform(nir_variable *var,
}
static void
+setup_vec4_uniform_value(const gl_constant_value **params,
+ const gl_constant_value *values,
+ unsigned n)
+{
+ static const gl_constant_value zero = { 0 };
+
+ for (unsigned i = 0; i < n; ++i)
+ params[i] = &values[i];
+
+ for (unsigned i = n; i < 4; ++i)
+ params[i] = &zero;
+}
+
+void
+brw_setup_image_uniform_values(gl_shader_stage stage,
+ struct brw_stage_prog_data *stage_prog_data,
+ unsigned param_start_index,
+ const gl_uniform_storage *storage)
+{
+ const gl_constant_value **param =
+ &stage_prog_data->param[param_start_index];
+
+ for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
+ const unsigned image_idx = storage->opaque[stage].index + i;
+ const brw_image_param *image_param =
+ &stage_prog_data->image_param[image_idx];
+
+ /* Upload the brw_image_param structure. The order is expected to match
+ * the BRW_IMAGE_PARAM_*_OFFSET defines.
+ */
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
+ (const gl_constant_value *)&image_param->surface_idx, 1);
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
+ (const gl_constant_value *)image_param->offset, 2);
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
+ (const gl_constant_value *)image_param->size, 3);
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
+ (const gl_constant_value *)image_param->stride, 4);
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
+ (const gl_constant_value *)image_param->tiling, 3);
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
+ (const gl_constant_value *)image_param->swizzling, 2);
+ param += BRW_IMAGE_PARAM_SIZE;
+
+ brw_mark_surface_used(
+ stage_prog_data,
+ stage_prog_data->binding_table.image_start + image_idx);
+ }
+}
+
+static void
brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var,
const struct gl_program *prog,
struct brw_stage_prog_data *stage_prog_data,
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 47ea9c10a6d..28ed8dc37e8 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -1137,57 +1137,6 @@ backend_shader::calculate_cfg()
cfg = new(mem_ctx) cfg_t(&this->instructions);
}
-static void
-setup_vec4_uniform_value(const gl_constant_value **params,
- const gl_constant_value *values,
- unsigned n)
-{
- static const gl_constant_value zero = { 0 };
-
- for (unsigned i = 0; i < n; ++i)
- params[i] = &values[i];
-
- for (unsigned i = n; i < 4; ++i)
- params[i] = &zero;
-}
-
-void
-brw_setup_image_uniform_values(gl_shader_stage stage,
- struct brw_stage_prog_data *stage_prog_data,
- unsigned param_start_index,
- const gl_uniform_storage *storage)
-{
- const gl_constant_value **param =
- &stage_prog_data->param[param_start_index];
-
- for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
- const unsigned image_idx = storage->opaque[stage].index + i;
- const brw_image_param *image_param =
- &stage_prog_data->image_param[image_idx];
-
- /* Upload the brw_image_param structure. The order is expected to match
- * the BRW_IMAGE_PARAM_*_OFFSET defines.
- */
- setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
- (const gl_constant_value *)&image_param->surface_idx, 1);
- setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
- (const gl_constant_value *)image_param->offset, 2);
- setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
- (const gl_constant_value *)image_param->size, 3);
- setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
- (const gl_constant_value *)image_param->stride, 4);
- setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
- (const gl_constant_value *)image_param->tiling, 3);
- setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
- (const gl_constant_value *)image_param->swizzling, 2);
- param += BRW_IMAGE_PARAM_SIZE;
-
- brw_mark_surface_used(
- stage_prog_data,
- stage_prog_data->binding_table.image_start + image_idx);
- }
-}
-
/**
* Decide which set of clip planes should be used when clipping via
* gl_Position or gl_ClipVertex.