diff options
author | Paul Berry <[email protected]> | 2013-03-22 12:34:19 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-08-31 17:12:33 -0700 |
commit | 4ec2604422fc820e35d8de7f1dd91500a270ff5a (patch) | |
tree | b636e673d0fd0609c803e8257118d47d8d4a341c /src/mesa/drivers | |
parent | 130f0f78bebea8e0666479bfa4e4221245801aaa (diff) |
i965/gs: make the state atom for compiling Gen7 geometry shaders.
Reviewed-by: Kenneth Graunke <[email protected]>
v2: Use "unsigned" rather than "GLuint".
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/i965/Makefile.sources | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_defines.h | 10 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_draw.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_state.h | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_state_cache.c | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_state_dump.c | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_state_upload.c | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_gs.c | 287 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_gs.h | 41 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 32 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.h | 13 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vs.c | 13 |
12 files changed, 401 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources index 81a16ff8fe8..1f3abacf036 100644 --- a/src/mesa/drivers/dri/i965/Makefile.sources +++ b/src/mesa/drivers/dri/i965/Makefile.sources @@ -88,6 +88,7 @@ i965_FILES = \ brw_vec4.cpp \ brw_vec4_copy_propagation.cpp \ brw_vec4_emit.cpp \ + brw_vec4_gs.c \ brw_vec4_gs_visitor.cpp \ brw_vec4_live_variables.cpp \ brw_vec4_reg_allocate.cpp \ diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h index 8d9a824248a..ec6c854e906 100644 --- a/src/mesa/drivers/dri/i965/brw_defines.h +++ b/src/mesa/drivers/dri/i965/brw_defines.h @@ -1283,6 +1283,11 @@ enum brw_message_target { # define GEN7_URB_ENTRY_SIZE_SHIFT 16 # define GEN7_URB_STARTING_ADDRESS_SHIFT 25 +/* "GS URB Entry Allocation Size" is a U9-1 field, so the maximum gs_size + * is 2^9, or 512. It's counted in multiples of 64 bytes. + */ +#define GEN7_MAX_GS_URB_ENTRY_SIZE_BYTES (512*64) + #define _3DSTATE_PUSH_CONSTANT_ALLOC_VS 0x7912 /* GEN7+ */ #define _3DSTATE_PUSH_CONSTANT_ALLOC_GS 0x7915 /* GEN7+ */ #define _3DSTATE_PUSH_CONSTANT_ALLOC_PS 0x7916 /* GEN7+ */ @@ -1348,6 +1353,11 @@ enum brw_message_target { # define BRW_GS_EDGE_INDICATOR_0 (1 << 8) # define BRW_GS_EDGE_INDICATOR_1 (1 << 9) +/* 3DSTATE_GS "Output Vertex Size" has an effective maximum of 62. It's + * counted in multiples of 16 bytes. + */ +#define GEN7_MAX_GS_OUTPUT_VERTEX_SIZE_BYTES (62*16) + #define _3DSTATE_HS 0x781B /* GEN7+ */ #define _3DSTATE_TE 0x781C /* GEN7+ */ #define _3DSTATE_DS 0x781D /* GEN7+ */ diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 96ba8175ac2..5c17ce699b5 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -376,6 +376,8 @@ static bool brw_try_draw_prims( struct gl_context *ctx, * index. */ brw->wm.sampler_count = _mesa_fls(ctx->FragmentProgram._Current->Base.SamplersUsed); + brw->gs.base.sampler_count = ctx->GeometryProgram._Current ? + _mesa_fls(ctx->GeometryProgram._Current->Base.SamplersUsed) : 0; brw->vs.base.sampler_count = _mesa_fls(ctx->VertexProgram._Current->Base.SamplersUsed); diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h index c9dc507046d..d24bac542e7 100644 --- a/src/mesa/drivers/dri/i965/brw_state.h +++ b/src/mesa/drivers/dri/i965/brw_state.h @@ -72,6 +72,7 @@ extern const struct brw_tracked_state brw_vs_samplers; extern const struct brw_tracked_state brw_vs_ubo_surfaces; extern const struct brw_tracked_state brw_gs_ubo_surfaces; extern const struct brw_tracked_state brw_vs_unit; +extern const struct brw_tracked_state brw_gs_prog; extern const struct brw_tracked_state brw_wm_prog; extern const struct brw_tracked_state brw_renderbuffer_surfaces; extern const struct brw_tracked_state brw_texture_surfaces; diff --git a/src/mesa/drivers/dri/i965/brw_state_cache.c b/src/mesa/drivers/dri/i965/brw_state_cache.c index ddb275fa218..ef32840ad3b 100644 --- a/src/mesa/drivers/dri/i965/brw_state_cache.c +++ b/src/mesa/drivers/dri/i965/brw_state_cache.c @@ -50,6 +50,7 @@ #include "brw_vs.h" #include "brw_wm.h" #include "brw_vs.h" +#include "brw_vec4_gs.h" #define FILE_DEBUG_FLAG DEBUG_STATE @@ -341,8 +342,10 @@ brw_init_caches(struct brw_context *brw) 4096, 64); cache->aux_compare[BRW_VS_PROG] = brw_vs_prog_data_compare; + cache->aux_compare[BRW_GS_PROG] = brw_gs_prog_data_compare; cache->aux_compare[BRW_WM_PROG] = brw_wm_prog_data_compare; cache->aux_free[BRW_VS_PROG] = brw_vs_prog_data_free; + cache->aux_free[BRW_GS_PROG] = brw_gs_prog_data_free; cache->aux_free[BRW_WM_PROG] = brw_wm_prog_data_free; } diff --git a/src/mesa/drivers/dri/i965/brw_state_dump.c b/src/mesa/drivers/dri/i965/brw_state_dump.c index 5c117bb0965..48903965dd9 100644 --- a/src/mesa/drivers/dri/i965/brw_state_dump.c +++ b/src/mesa/drivers/dri/i965/brw_state_dump.c @@ -501,6 +501,9 @@ dump_prog_cache(struct brw_context *brw) case BRW_FF_GS_PROG: name = "Fixed-function GS kernel"; break; + case BRW_GS_PROG: + name = "GS kernel"; + break; case BRW_CLIP_PROG: name = "CLIP kernel"; break; diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c index 0d77c9ec81e..004e4032c76 100644 --- a/src/mesa/drivers/dri/i965/brw_state_upload.c +++ b/src/mesa/drivers/dri/i965/brw_state_upload.c @@ -177,6 +177,7 @@ static const struct brw_tracked_state *gen6_atoms[] = static const struct brw_tracked_state *gen7_atoms[] = { &brw_vs_prog, + &brw_gs_prog, &brw_wm_prog, /* Command packets: */ diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs.c b/src/mesa/drivers/dri/i965/brw_vec4_gs.c new file mode 100644 index 00000000000..7ab03acfaa9 --- /dev/null +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs.c @@ -0,0 +1,287 @@ +/* + * Copyright © 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file brw_vec4_gs.c + * + * State atom for client-programmable geometry shaders, and support code. + */ + +#include "brw_vec4_gs.h" +#include "brw_context.h" +#include "brw_vec4_gs_visitor.h" +#include "brw_state.h" + + +static bool +do_gs_prog(struct brw_context *brw, + struct gl_shader_program *prog, + struct brw_geometry_program *gp, + struct brw_gs_prog_key *key) +{ + struct brw_stage_state *stage_state = &brw->gs.base; + struct brw_gs_compile c; + memset(&c, 0, sizeof(c)); + c.key = *key; + c.gp = gp; + + /* Allocate the references to the uniforms that will end up in the + * prog_data associated with the compiled program, and which will be freed + * by the state cache. + * + * Note: param_count needs to be num_uniform_components * 4, since we add + * padding around uniform values below vec4 size, so the worst case is that + * every uniform is a float which gets padded to the size of a vec4. + */ + struct gl_shader *gs = prog->_LinkedShaders[MESA_SHADER_GEOMETRY]; + int param_count = gs->num_uniform_components * 4; + + /* We also upload clip plane data as uniforms */ + param_count += MAX_CLIP_PLANES * 4; + + c.prog_data.base.param = rzalloc_array(NULL, const float *, param_count); + c.prog_data.base.pull_param = rzalloc_array(NULL, const float *, param_count); + + brw_compute_vue_map(brw, &c.prog_data.base.vue_map, + gp->program.Base.OutputsWritten, + c.key.base.userclip_active); + + /* Compute the output vertex size. + * + * From the Ivy Bridge PRM, Vol2 Part1 7.2.1.1 STATE_GS - Output Vertex + * Size (p168): + * + * [0,62] indicating [1,63] 16B units + * + * Specifies the size of each vertex stored in the GS output entry + * (following any Control Header data) as a number of 128-bit units + * (minus one). + * + * Programming Restrictions: The vertex size must be programmed as a + * multiple of 32B units with the following exception: Rendering is + * disabled (as per SOL stage state) and the vertex size output by the + * GS thread is 16B. + * + * If rendering is enabled (as per SOL state) the vertex size must be + * programmed as a multiple of 32B units. In other words, the only time + * software can program a vertex size with an odd number of 16B units + * is when rendering is disabled. + * + * Note: B=bytes in the above text. + * + * It doesn't seem worth the extra trouble to optimize the case where the + * vertex size is 16B (especially since this would require special-casing + * the GEN assembly that writes to the URB). So we just set the vertex + * size to a multiple of 32B (2 vec4's) in all cases. + * + * The maximum output vertex size is 62*16 = 992 bytes (31 hwords). We + * budget that as follows: + * + * 512 bytes for varyings (a varying component is 4 bytes and + * gl_MaxGeometryOutputComponents = 128) + * 16 bytes overhead for VARYING_SLOT_PSIZ (each varying slot is 16 + * bytes) + * 16 bytes overhead for gl_Position (we allocate it a slot in the VUE + * even if it's not used) + * 32 bytes overhead for gl_ClipDistance (we allocate it 2 VUE slots + * whenever clip planes are enabled, even if the shader doesn't + * write to gl_ClipDistance) + * 16 bytes overhead since the VUE size must be a multiple of 32 bytes + * (see below)--this causes up to 1 VUE slot to be wasted + * 400 bytes available for varying packing overhead + * + * Worst-case varying packing overhead is 3/4 of a varying slot (12 bytes) + * per interpolation type, so this is plenty. + * + */ + unsigned output_vertex_size_bytes = c.prog_data.base.vue_map.num_slots * 16; + assert(output_vertex_size_bytes <= GEN7_MAX_GS_OUTPUT_VERTEX_SIZE_BYTES); + c.prog_data.output_vertex_size_hwords = + ALIGN(output_vertex_size_bytes, 32) / 32; + + /* Compute URB entry size. The maximum allowed URB entry size is 32k. + * That divides up as follows: + * + * 64 bytes for the control data header (cut indices or StreamID bits) + * 4096 bytes for varyings (a varying component is 4 bytes and + * gl_MaxGeometryTotalOutputComponents = 1024) + * 4096 bytes overhead for VARYING_SLOT_PSIZ (each varying slot is 16 + * bytes/vertex and gl_MaxGeometryOutputVertices is 256) + * 4096 bytes overhead for gl_Position (we allocate it a slot in the VUE + * even if it's not used) + * 8192 bytes overhead for gl_ClipDistance (we allocate it 2 VUE slots + * whenever clip planes are enabled, even if the shader doesn't + * write to gl_ClipDistance) + * 4096 bytes overhead since the VUE size must be a multiple of 32 + * bytes (see above)--this causes up to 1 VUE slot to be wasted + * 8128 bytes available for varying packing overhead + * + * Worst-case varying packing overhead is 3/4 of a varying slot per + * interpolation type, which works out to 3072 bytes, so this would allow + * us to accommodate 2 interpolation types without any danger of running + * out of URB space. + * + * In practice, the risk of running out of URB space is very small, since + * the above figures are all worst-case, and most of them scale with the + * number of output vertices. So we'll just calculate the amount of space + * we need, and if it's too large, fail to compile. + */ + unsigned output_size_bytes = + c.prog_data.output_vertex_size_hwords * 32 * gp->program.VerticesOut; + + assert(output_size_bytes >= 1); + if (output_size_bytes > GEN7_MAX_GS_URB_ENTRY_SIZE_BYTES) + return false; + + /* URB entry sizes are stored as a multiple of 64 bytes. */ + c.prog_data.base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64; + + c.prog_data.output_topology = prim_to_hw_prim[gp->program.OutputType]; + + /* GS inputs are read from the VUE 256 bits (2 vec4's) at a time, so we + * need to program a URB read length of ceiling(num_slots / 2). + */ + c.prog_data.base.urb_read_length = (c.key.input_vue_map.num_slots + 1) / 2; + + void *mem_ctx = ralloc_context(NULL); + unsigned program_size; + const unsigned *program = + brw_gs_emit(brw, prog, &c, mem_ctx, &program_size); + if (program == NULL) { + ralloc_free(mem_ctx); + return false; + } + + /* Scratch space is used for register spilling */ + if (c.base.last_scratch) { + perf_debug("Geometry shader triggered register spilling. " + "Try reducing the number of live vec4 values to " + "improve performance.\n"); + + c.prog_data.base.total_scratch + = brw_get_scratch_size(c.base.last_scratch*REG_SIZE); + + brw_get_scratch_bo(brw, &stage_state->scratch_bo, + c.prog_data.base.total_scratch * brw->max_gs_threads); + } + + brw_upload_cache(&brw->cache, BRW_GS_PROG, + &c.key, sizeof(c.key), + program, program_size, + &c.prog_data, sizeof(c.prog_data), + &stage_state->prog_offset, &brw->gs.prog_data); + ralloc_free(mem_ctx); + + return true; +} + + +static void +brw_upload_gs_prog(struct brw_context *brw) +{ + struct gl_context *ctx = &brw->ctx; + struct brw_stage_state *stage_state = &brw->gs.base; + struct brw_gs_prog_key key; + /* BRW_NEW_GEOMETRY_PROGRAM */ + struct brw_geometry_program *gp = + (struct brw_geometry_program *) brw->geometry_program; + + if (gp == NULL) { + /* No geometry shader. Vertex data just passes straight through. */ + if (brw->state.dirty.brw & BRW_NEW_VUE_MAP_VS) { + brw->vue_map_geom_out = brw->vue_map_vs; + brw->state.dirty.brw |= BRW_NEW_VUE_MAP_GEOM_OUT; + } + return; + } + + struct gl_program *prog = &gp->program.Base; + + memset(&key, 0, sizeof(key)); + + key.base.program_string_id = gp->id; + brw_setup_vec4_key_clip_info(brw, &key.base, gp->program.UsesClipDistance); + + /* _NEW_LIGHT | _NEW_BUFFERS */ + key.base.clamp_vertex_color = ctx->Light._ClampVertexColor; + + /* _NEW_TEXTURE */ + brw_populate_sampler_prog_key_data(ctx, prog, stage_state->sampler_count, + &key.base.tex); + + /* BRW_NEW_VUE_MAP_VS */ + key.input_vue_map = brw->vue_map_vs; + + if (!brw_search_cache(&brw->cache, BRW_GS_PROG, + &key, sizeof(key), + &stage_state->prog_offset, &brw->gs.prog_data)) { + bool success = do_gs_prog(brw, ctx->Shader.CurrentGeometryProgram, + gp, &key); + assert(success); + } + if (memcmp(&brw->vs.prog_data->base.vue_map, &brw->vue_map_geom_out, + sizeof(brw->vue_map_geom_out)) != 0) { + brw->vue_map_geom_out = brw->gs.prog_data->base.vue_map; + brw->state.dirty.brw |= BRW_NEW_VUE_MAP_GEOM_OUT; + } +} + + +const struct brw_tracked_state brw_gs_prog = { + .dirty = { + .mesa = (_NEW_LIGHT | _NEW_BUFFERS | _NEW_TEXTURE), + .brw = BRW_NEW_GEOMETRY_PROGRAM | BRW_NEW_VUE_MAP_VS, + }, + .emit = brw_upload_gs_prog +}; + + +bool +brw_gs_prog_data_compare(const void *in_a, const void *in_b, + int aux_size, const void *in_key) +{ + const struct brw_gs_prog_data *a = in_a; + const struct brw_gs_prog_data *b = in_b; + + /* Compare the base vec4 structure. */ + if (!brw_vec4_prog_data_compare(&a->base, &b->base)) + return false; + + /* Compare the rest of the struct. */ + const unsigned offset = sizeof(struct brw_vec4_prog_data); + if (memcmp(((char *) &a) + offset, ((char *) &b) + offset, + sizeof(struct brw_gs_prog_data) - offset)) { + return false; + } + + return true; +} + + +void +brw_gs_prog_data_free(const void *in_prog_data) +{ + const struct brw_gs_prog_data *prog_data = in_prog_data; + + brw_vec4_prog_data_free(&prog_data->base); +} diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs.h b/src/mesa/drivers/dri/i965/brw_vec4_gs.h new file mode 100644 index 00000000000..82caadc2594 --- /dev/null +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs.h @@ -0,0 +1,41 @@ +/* + * Copyright © 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#ifndef BRW_VEC4_GS_H +#define BRW_VEC4_GS_H + +#include <stdbool.h> + +#ifdef __cplusplus +extern "C" { +#endif + +bool brw_gs_prog_data_compare(const void *a, const void *b, + int aux_size, const void *key); +void brw_gs_prog_data_free(const void *in_prog_data); + +#ifdef __cplusplus +} /* extern "C" */ +#endif + +#endif /* BRW_VEC4_GS_H */ diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp index 91a24ee726a..d82a26ea07c 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp @@ -256,4 +256,36 @@ vec4_gs_visitor::visit(ir_end_primitive *) } +extern "C" const unsigned * +brw_gs_emit(struct brw_context *brw, + struct gl_shader_program *prog, + struct brw_gs_compile *c, + void *mem_ctx, + unsigned *final_assembly_size) +{ + struct brw_shader *shader = + (brw_shader *) prog->_LinkedShaders[MESA_SHADER_GEOMETRY]; + + if (unlikely(INTEL_DEBUG & DEBUG_GS)) { + printf("GLSL IR for native geometry shader %d:\n", prog->Name); + _mesa_print_ir(shader->ir, NULL); + printf("\n\n"); + } + + vec4_gs_visitor v(brw, c, prog, shader, mem_ctx); + if (!v.run()) { + prog->LinkStatus = false; + ralloc_strcat(&prog->InfoLog, v.fail_msg); + return NULL; + } + + vec4_generator g(brw, prog, &c->gp->program.Base, &c->prog_data.base, + mem_ctx, INTEL_DEBUG & DEBUG_GS); + const unsigned *generated = + g.generate_assembly(&v.instructions, final_assembly_size); + + return generated; +} + + } /* namespace brw */ diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.h b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.h index 87b58ab9bf5..fba0ac61205 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.h +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.h @@ -53,6 +53,19 @@ struct brw_gs_compile struct brw_geometry_program *gp; }; +#ifdef __cplusplus +extern "C" { +#endif + +const unsigned *brw_gs_emit(struct brw_context *brw, + struct gl_shader_program *prog, + struct brw_gs_compile *c, + void *mem_ctx, + unsigned *final_assembly_size); + +#ifdef __cplusplus +} /* extern "C" */ +#endif #ifdef __cplusplus namespace brw { diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index 364a77a3953..b81a53856a0 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -488,12 +488,13 @@ static void brw_upload_vs_prog(struct brw_context *brw) sizeof(brw->vue_map_geom_out)) != 0) { brw->vue_map_vs = brw->vs.prog_data->base.vue_map; brw->state.dirty.brw |= BRW_NEW_VUE_MAP_VS; - - /* No geometry shader support yet, so the VS VUE map is the VUE map for - * the output of the "geometry" portion of the pipeline. - */ - brw->vue_map_geom_out = brw->vue_map_vs; - brw->state.dirty.brw |= BRW_NEW_VUE_MAP_GEOM_OUT; + if (brw->gen < 7) { + /* No geometry shader support, so the VS VUE map is the VUE map for + * the output of the "geometry" portion of the pipeline. + */ + brw->vue_map_geom_out = brw->vue_map_vs; + brw->state.dirty.brw |= BRW_NEW_VUE_MAP_GEOM_OUT; + } } } |