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authorJason Ekstrand <[email protected]>2016-06-09 16:15:05 -0700
committerJason Ekstrand <[email protected]>2016-07-15 15:59:33 -0700
commit09b5a71517fadd6c20b72e7ad9ea1f7539c93a42 (patch)
treeaf082c53be3b5fea7c7cc90ce4c429093da6e3cd /src/mesa/drivers
parent1abb37baa072d16d25dd6165f5c30b1f189fd490 (diff)
i965/state: Add generic surface update functions based on ISL
Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_state.h9
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c185
2 files changed, 194 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h
index 599aa254bf8..9003d30057e 100644
--- a/src/mesa/drivers/dri/i965/brw_state.h
+++ b/src/mesa/drivers/dri/i965/brw_state.h
@@ -281,6 +281,15 @@ void brw_emit_surface_state(struct brw_context *brw,
uint32_t *surf_offset, int surf_index,
unsigned read_domains, unsigned write_domains);
+void brw_update_texture_surface(struct gl_context *ctx,
+ unsigned unit, uint32_t *surf_offset,
+ bool for_gather, uint32_t plane);
+
+uint32_t brw_update_renderbuffer_surface(struct brw_context *brw,
+ struct gl_renderbuffer *rb,
+ bool layered, unsigned unit,
+ uint32_t surf_index);
+
void brw_update_renderbuffer_surfaces(struct brw_context *brw,
const struct gl_framebuffer *fb,
uint32_t render_target_start,
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 93b96cae4f4..1c3713c0ba2 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -133,6 +133,54 @@ brw_emit_surface_state(struct brw_context *brw,
}
}
+uint32_t
+brw_update_renderbuffer_surface(struct brw_context *brw,
+ struct gl_renderbuffer *rb,
+ bool layered, unsigned unit /* unused */,
+ uint32_t surf_index)
+{
+ struct gl_context *ctx = &brw->ctx;
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+ struct intel_mipmap_tree *mt = irb->mt;
+
+ assert(brw_render_target_supported(brw, rb));
+ intel_miptree_used_for_rendering(mt);
+
+ mesa_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb));
+ if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
+ _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
+ __func__, _mesa_get_format_name(rb_format));
+ }
+
+ const unsigned layer_multiplier =
+ (irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
+ irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) ?
+ MAX2(irb->mt->num_samples, 1) : 1;
+
+ struct isl_view view = {
+ .format = brw->render_target_format[rb_format],
+ .base_level = irb->mt_level - irb->mt->first_level,
+ .levels = 1,
+ .base_array_layer = irb->mt_layer / layer_multiplier,
+ .array_len = MAX2(irb->layer_count, 1),
+ .channel_select = {
+ ISL_CHANNEL_SELECT_RED,
+ ISL_CHANNEL_SELECT_GREEN,
+ ISL_CHANNEL_SELECT_BLUE,
+ ISL_CHANNEL_SELECT_ALPHA,
+ },
+ .usage = ISL_SURF_USAGE_RENDER_TARGET_BIT,
+ };
+
+ uint32_t offset;
+ brw_emit_surface_state(brw, mt, &view,
+ surface_state_infos[brw->gen].rb_mocs, false,
+ &offset, surf_index,
+ I915_GEM_DOMAIN_RENDER,
+ I915_GEM_DOMAIN_RENDER);
+ return offset;
+}
+
GLuint
translate_tex_target(GLenum target)
{
@@ -300,6 +348,143 @@ brw_get_texture_swizzle(const struct gl_context *ctx,
swizzles[GET_SWZ(t->_Swizzle, 3)]);
}
+/**
+ * Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+
+ * "Shader Channel Select" enumerations (i.e. HSW_SCS_RED). The mappings are
+ *
+ * SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE
+ * 0 1 2 3 4 5
+ * 4 5 6 7 0 1
+ * SCS_RED, SCS_GREEN, SCS_BLUE, SCS_ALPHA, SCS_ZERO, SCS_ONE
+ *
+ * which is simply adding 4 then modding by 8 (or anding with 7).
+ *
+ * We then may need to apply workarounds for textureGather hardware bugs.
+ */
+static unsigned
+swizzle_to_scs(GLenum swizzle, bool need_green_to_blue)
+{
+ unsigned scs = (swizzle + 4) & 7;
+
+ return (need_green_to_blue && scs == HSW_SCS_GREEN) ? HSW_SCS_BLUE : scs;
+}
+
+void
+brw_update_texture_surface(struct gl_context *ctx,
+ unsigned unit,
+ uint32_t *surf_offset,
+ bool for_gather,
+ uint32_t plane)
+{
+ struct brw_context *brw = brw_context(ctx);
+ struct gl_texture_object *obj = ctx->Texture.Unit[unit]._Current;
+
+ if (obj->Target == GL_TEXTURE_BUFFER) {
+ brw_update_buffer_texture_surface(ctx, unit, surf_offset);
+
+ } else {
+ struct intel_texture_object *intel_obj = intel_texture_object(obj);
+ struct intel_mipmap_tree *mt = intel_obj->mt;
+ struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
+ /* If this is a view with restricted NumLayers, then our effective depth
+ * is not just the miptree depth.
+ */
+ const unsigned mt_num_layers =
+ mt->logical_depth0 * (_mesa_is_cube_map_texture(mt->target) ? 6 : 1);
+ const unsigned view_num_layers =
+ (obj->Immutable && obj->Target != GL_TEXTURE_3D) ? obj->NumLayers :
+ mt_num_layers;
+
+ /* Handling GL_ALPHA as a surface format override breaks 1.30+ style
+ * texturing functions that return a float, as our code generation always
+ * selects the .x channel (which would always be 0).
+ */
+ struct gl_texture_image *firstImage = obj->Image[0][obj->BaseLevel];
+ const bool alpha_depth = obj->DepthMode == GL_ALPHA &&
+ (firstImage->_BaseFormat == GL_DEPTH_COMPONENT ||
+ firstImage->_BaseFormat == GL_DEPTH_STENCIL);
+ const unsigned swizzle = (unlikely(alpha_depth) ? SWIZZLE_XYZW :
+ brw_get_texture_swizzle(&brw->ctx, obj));
+
+ unsigned format = translate_tex_format(
+ brw, intel_obj->_Format, sampler->sRGBDecode);
+
+ /* Implement gen6 and gen7 gather work-around */
+ bool need_green_to_blue = false;
+ if (for_gather) {
+ if (brw->gen == 7 && format == BRW_SURFACEFORMAT_R32G32_FLOAT) {
+ format = BRW_SURFACEFORMAT_R32G32_FLOAT_LD;
+ need_green_to_blue = brw->is_haswell;
+ } else if (brw->gen == 6) {
+ /* Sandybridge's gather4 message is broken for integer formats.
+ * To work around this, we pretend the surface is UNORM for
+ * 8 or 16-bit formats, and emit shader instructions to recover
+ * the real INT/UINT value. For 32-bit formats, we pretend
+ * the surface is FLOAT, and simply reinterpret the resulting
+ * bits.
+ */
+ switch (format) {
+ case BRW_SURFACEFORMAT_R8_SINT:
+ case BRW_SURFACEFORMAT_R8_UINT:
+ format = BRW_SURFACEFORMAT_R8_UNORM;
+ break;
+
+ case BRW_SURFACEFORMAT_R16_SINT:
+ case BRW_SURFACEFORMAT_R16_UINT:
+ format = BRW_SURFACEFORMAT_R16_UNORM;
+ break;
+
+ case BRW_SURFACEFORMAT_R32_SINT:
+ case BRW_SURFACEFORMAT_R32_UINT:
+ format = BRW_SURFACEFORMAT_R32_FLOAT;
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+
+ if (obj->StencilSampling && firstImage->_BaseFormat == GL_DEPTH_STENCIL) {
+ assert(brw->gen >= 8);
+ mt = mt->stencil_mt;
+ format = BRW_SURFACEFORMAT_R8_UINT;
+ } else if (obj->Target == GL_TEXTURE_EXTERNAL_OES) {
+ if (plane > 0)
+ mt = mt->plane[plane - 1];
+ if (mt == NULL)
+ return;
+ format = translate_tex_format(brw, mt->format, sampler->sRGBDecode);
+ }
+
+ const int surf_index = surf_offset - &brw->wm.base.surf_offset[0];
+
+ struct isl_view view = {
+ .format = format,
+ .base_level = obj->MinLevel + obj->BaseLevel,
+ .levels = intel_obj->_MaxLevel - obj->BaseLevel + 1,
+ .base_array_layer = obj->MinLayer,
+ .array_len = view_num_layers,
+ .channel_select = {
+ swizzle_to_scs(GET_SWZ(swizzle, 0), need_green_to_blue),
+ swizzle_to_scs(GET_SWZ(swizzle, 1), need_green_to_blue),
+ swizzle_to_scs(GET_SWZ(swizzle, 2), need_green_to_blue),
+ swizzle_to_scs(GET_SWZ(swizzle, 3), need_green_to_blue),
+ },
+ .usage = ISL_SURF_USAGE_TEXTURE_BIT,
+ };
+
+ if (obj->Target == GL_TEXTURE_CUBE_MAP ||
+ obj->Target == GL_TEXTURE_CUBE_MAP_ARRAY)
+ view.usage |= ISL_SURF_USAGE_CUBE_BIT;
+
+ brw_emit_surface_state(brw, mt, &view,
+ surface_state_infos[brw->gen].tex_mocs, for_gather,
+ surf_offset, surf_index,
+ I915_GEM_DOMAIN_SAMPLER, 0);
+ }
+}
+
static void
gen4_emit_buffer_surface_state(struct brw_context *brw,
uint32_t *out_offset,