diff options
author | Richard Yao <[email protected]> | 2015-08-12 12:48:22 -0400 |
---|---|---|
committer | Matt Turner <[email protected]> | 2015-08-18 11:45:44 -0700 |
commit | ec6af4f54cbfe1a779af7245f1bd65c9e5a00dce (patch) | |
tree | 05f0d422d73fe4ee309651b98d4aacf85c120319 /src/mesa/drivers | |
parent | 49d0a36bd6593ce09486678a7bf3d500af5e265c (diff) |
drirc: Add "Unigine Oil Rush" quirk (allow_glsl_extension_directive_midshader).
Appears to fix shader compilation. Tested by starting the client and observing
that the screen was correct after the trailers ran when previously, it was
blank. Play tested on amd64.
This was suggested by "Kuuchan" on the Steam forums:
https://steamcommunity.com/app/200390/discussions/0/540731690861139279/?insideModal=1#c594820656479479870
Acked-by: Matt Turner <[email protected]>
Signed-off-by: Richard Yao <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/common/drirc | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc index 97d961b6597..bb840eaba94 100644 --- a/src/mesa/drivers/dri/common/drirc +++ b/src/mesa/drivers/dri/common/drirc @@ -53,10 +53,12 @@ TODO: document the other workarounds. <application name="Unigine OilRush (32-bit)" executable="OilRush_x86"> <option name="disable_blend_func_extended" value="true" /> + <option name="allow_glsl_extension_directive_midshader" value="true" /> </application> <application name="Unigine OilRush (64-bit)" executable="OilRush_x64"> <option name="disable_blend_func_extended" value="true" /> + <option name="allow_glsl_extension_directive_midshader" value="true" /> </application> <application name="Savage 2" executable="savage2.bin"> |