diff options
author | Anuj Phogat <[email protected]> | 2013-10-07 12:05:56 -0700 |
---|---|---|
committer | Anuj Phogat <[email protected]> | 2013-11-01 16:01:48 -0700 |
commit | 8d7a934d0982d7c187e2d33c177063a4c3406a76 (patch) | |
tree | 480f78b7659d465f8bb0dae0ad3fd9615e389b1c /src/mesa/drivers | |
parent | e26bdf56a479f0da63da09793acbb0bcebeb29e4 (diff) |
i965/gen6: Enable the features required for GL_ARB_sample_shading
- Enable GEN6_WM_MSDISPMODE_PERSAMPLE, GEN6_WM_POSOFFSET_SAMPLE,
GEN6_WM_OMASK_TO_RENDER_TARGET as per extension's specification.
- Only enable one of GEN6_WM_8_DISPATCH_ENABLE or GEN6_WM_16_DISPATCH_ENABLE
when GEN6_WM_MSDISPMODE_PERSAMPLE is enabled.
Refer SNB PRM Vol. 2, Part 1, Page 279 for details.
V2:
- Use shared function _mesa_get_min_invocations_per_fragment().
- Use brw_wm_prog_data variables: uses_pos_offset, uses_omask.
V3:
- Enable simd16 dispatch with per sample shading.
- Make changes to give preference to 'simd16 only' mode over
'simd8 only' mode in case of non 1x per sample shading.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/i965/gen6_wm_state.c | 61 |
1 files changed, 56 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_wm_state.c b/src/mesa/drivers/dri/i965/gen6_wm_state.c index e3395ce422a..42d8789ed67 100644 --- a/src/mesa/drivers/dri/i965/gen6_wm_state.c +++ b/src/mesa/drivers/dri/i965/gen6_wm_state.c @@ -30,6 +30,7 @@ #include "brw_defines.h" #include "brw_util.h" #include "brw_wm.h" +#include "program/program.h" #include "program/prog_parameter.h" #include "program/prog_statevars.h" #include "intel_batchbuffer.h" @@ -153,9 +154,23 @@ upload_wm_state(struct brw_context *brw) dw5 |= (brw->max_wm_threads - 1) << GEN6_WM_MAX_THREADS_SHIFT; /* CACHE_NEW_WM_PROG */ - dw5 |= GEN6_WM_8_DISPATCH_ENABLE; - if (brw->wm.prog_data->prog_offset_16) + + /* In case of non 1x per sample shading, only one of SIMD8 and SIMD16 + * should be enabled. We do 'SIMD16 only' dispatch if a SIMD16 shader + * is successfully compiled. In majority of the cases that bring us + * better performance than 'SIMD8 only' dispatch. + */ + int min_inv_per_frag = + _mesa_get_min_invocations_per_fragment(ctx, brw->fragment_program); + assert(min_inv_per_frag >= 1); + + if (brw->wm.prog_data->prog_offset_16) { dw5 |= GEN6_WM_16_DISPATCH_ENABLE; + if (min_inv_per_frag == 1) + dw5 |= GEN6_WM_8_DISPATCH_ENABLE; + } + else + dw5 |= GEN6_WM_8_DISPATCH_ENABLE; /* CACHE_NEW_WM_PROG | _NEW_COLOR */ if (brw->wm.prog_data->dual_src_blend && @@ -183,7 +198,8 @@ upload_wm_state(struct brw_context *brw) /* _NEW_COLOR, _NEW_MULTISAMPLE */ if (fp->program.UsesKill || ctx->Color.AlphaEnabled || - ctx->Multisample.SampleAlphaToCoverage) + ctx->Multisample.SampleAlphaToCoverage || + brw->wm.prog_data->uses_omask) dw5 |= GEN6_WM_KILL_ENABLE; if (brw_color_buffer_write_enabled(brw) || @@ -191,6 +207,16 @@ upload_wm_state(struct brw_context *brw) dw5 |= GEN6_WM_DISPATCH_ENABLE; } + /* From the SNB PRM, volume 2 part 1, page 278: + * "This bit is inserted in the PS payload header and made available to + * the DataPort (either via the message header or via header bypass) to + * indicate that oMask data (one or two phases) is included in Render + * Target Write messages. If present, the oMask data is used to mask off + * samples." + */ + if(brw->wm.prog_data->uses_omask) + dw5 |= GEN6_WM_OMASK_TO_RENDER_TARGET; + /* CACHE_NEW_WM_PROG */ dw6 |= brw->wm.prog_data->num_varying_inputs << GEN6_WM_NUM_SF_OUTPUTS_SHIFT; @@ -200,15 +226,40 @@ upload_wm_state(struct brw_context *brw) dw6 |= GEN6_WM_MSRAST_ON_PATTERN; else dw6 |= GEN6_WM_MSRAST_OFF_PIXEL; - dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL; + + if (min_inv_per_frag > 1) + dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE; + else + dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL; } else { dw6 |= GEN6_WM_MSRAST_OFF_PIXEL; dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE; } + /* _NEW_BUFFERS, _NEW_MULTISAMPLE */ + /* From the SNB PRM, volume 2 part 1, page 281: + * "If the PS kernel does not need the Position XY Offsets + * to compute a Position XY value, then this field should be + * programmed to POSOFFSET_NONE." + * + * "SW Recommendation: If the PS kernel needs the Position Offsets + * to compute a Position XY value, this field should match Position + * ZW Interpolation Mode to ensure a consistent position.xyzw + * computation." + * We only require XY sample offsets. So, this recommendation doesn't + * look useful at the moment. We might need this in future. + */ + if (brw->wm.prog_data->uses_pos_offset) + dw6 |= GEN6_WM_POSOFFSET_SAMPLE; + else + dw6 |= GEN6_WM_POSOFFSET_NONE; + BEGIN_BATCH(9); OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2)); - OUT_BATCH(brw->wm.base.prog_offset); + if (brw->wm.prog_data->prog_offset_16 && min_inv_per_frag > 1) + OUT_BATCH(brw->wm.base.prog_offset + brw->wm.prog_data->prog_offset_16); + else + OUT_BATCH(brw->wm.base.prog_offset); OUT_BATCH(dw2); if (brw->wm.prog_data->total_scratch) { OUT_RELOC(brw->wm.base.scratch_bo, |