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authorPaul Berry <[email protected]>2014-01-09 11:29:17 -0800
committerPaul Berry <[email protected]>2014-01-21 20:25:44 -0800
commit69b258cb4636315b4c1aaaceeedd1eed8af98ba8 (patch)
treec5240b61e44a5dae0cc9a31d10ed84c273124504 /src/mesa/drivers
parentb4b70674eae940257b511912053edd19e4f19274 (diff)
meta: Replace save_state::{Vertex,Geometry,Fragment}Shader with an array.
Since ctx->Shader.Current{Vertex,Geometry,Fragment}Program is an array, this allows some meta code to be rolled up into loops. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/common/meta.c30
1 files changed, 14 insertions, 16 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 98ac6f86c42..44fafac6cbb 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -138,9 +138,7 @@ struct save_state
GLboolean FragmentProgramEnabled;
struct gl_fragment_program *FragmentProgram;
GLboolean ATIFragmentShaderEnabled;
- struct gl_shader_program *VertexShader;
- struct gl_shader_program *GeometryShader;
- struct gl_shader_program *FragmentShader;
+ struct gl_shader_program *Shader[MESA_SHADER_STAGES];
struct gl_shader_program *ActiveShader;
/** MESA_META_STENCIL_TEST */
@@ -617,12 +615,10 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
_mesa_set_enable(ctx, GL_FRAGMENT_SHADER_ATI, GL_FALSE);
}
- _mesa_reference_shader_program(ctx, &save->VertexShader,
- ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]);
- _mesa_reference_shader_program(ctx, &save->GeometryShader,
- ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]);
- _mesa_reference_shader_program(ctx, &save->FragmentShader,
- ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]);
+ for (int i = 0; i < MESA_SHADER_STAGES; i++) {
+ _mesa_reference_shader_program(ctx, &save->Shader[i],
+ ctx->Shader.CurrentProgram[i]);
+ }
_mesa_reference_shader_program(ctx, &save->ActiveShader,
ctx->Shader.ActiveProgram);
@@ -829,6 +825,7 @@ _mesa_meta_end(struct gl_context *ctx)
{
struct save_state *save = &ctx->Meta->Save[ctx->Meta->SaveStackDepth - 1];
const GLbitfield state = save->SavedState;
+ int i;
/* After starting a new occlusion query, initialize the results to the
* values saved previously. The driver will then continue to increment
@@ -968,23 +965,24 @@ _mesa_meta_end(struct gl_context *ctx)
save->ATIFragmentShaderEnabled);
}
- if (ctx->Extensions.ARB_vertex_shader)
- _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, save->VertexShader);
+ if (ctx->Extensions.ARB_vertex_shader) {
+ _mesa_use_shader_program(ctx, GL_VERTEX_SHADER,
+ save->Shader[MESA_SHADER_VERTEX]);
+ }
if (_mesa_has_geometry_shaders(ctx))
_mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB,
- save->GeometryShader);
+ save->Shader[MESA_SHADER_GEOMETRY]);
if (ctx->Extensions.ARB_fragment_shader)
_mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER,
- save->FragmentShader);
+ save->Shader[MESA_SHADER_FRAGMENT]);
_mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram,
save->ActiveShader);
- _mesa_reference_shader_program(ctx, &save->VertexShader, NULL);
- _mesa_reference_shader_program(ctx, &save->GeometryShader, NULL);
- _mesa_reference_shader_program(ctx, &save->FragmentShader, NULL);
+ for (i = 0; i < MESA_SHADER_STAGES; i++)
+ _mesa_reference_shader_program(ctx, &save->Shader[i], NULL);
_mesa_reference_shader_program(ctx, &save->ActiveShader, NULL);
}