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authorMatt Turner <[email protected]>2014-12-08 22:59:17 -0800
committerMatt Turner <[email protected]>2014-12-10 10:18:39 -0800
commit1a2de7dce8fcff807a2b42b7197d11b28192fa3e (patch)
treee34b7ad9813e4a949e353b3fc892b1ab24338c2f /src/mesa/drivers
parent13e42fc025682bbead23012ec29499fb1502bea4 (diff)
i965: Disable unlit-centroid workaround on Gen < 6.
Back to the original commit (8313f444) adding the workaround, we were enabling it on gens <= 7, even though gens <= 5 can't do multisampling. I cannot find documentation that says that Sandybridge needs this workaround but in practice disabling it causes these piglit tests to fail: EXT_framebuffer_multisample/interpolation {2,4} centroid-deriv{,-disabled} On Ironlake: total instructions in shared programs: 4358478 -> 4349671 (-0.20%) instructions in affected programs: 117680 -> 108873 (-7.48%) A bunch of shaders in TF2, Portal 2, and L4D2 are cut by 25~30%. Cc: "10.4" <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_device_info.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_device_info.c b/src/mesa/drivers/dri/i965/brw_device_info.c
index bbd907bf9e7..65942c2bace 100644
--- a/src/mesa/drivers/dri/i965/brw_device_info.c
+++ b/src/mesa/drivers/dri/i965/brw_device_info.c
@@ -28,7 +28,6 @@
static const struct brw_device_info brw_device_info_i965 = {
.gen = 4,
.has_negative_rhw_bug = true,
- .needs_unlit_centroid_workaround = true,
.max_vs_threads = 16,
.max_gs_threads = 2,
.max_wm_threads = 8 * 4,
@@ -42,7 +41,6 @@ static const struct brw_device_info brw_device_info_g4x = {
.has_pln = true,
.has_compr4 = true,
.has_surface_tile_offset = true,
- .needs_unlit_centroid_workaround = true,
.is_g4x = true,
.max_vs_threads = 32,
.max_gs_threads = 2,
@@ -57,7 +55,6 @@ static const struct brw_device_info brw_device_info_ilk = {
.has_pln = true,
.has_compr4 = true,
.has_surface_tile_offset = true,
- .needs_unlit_centroid_workaround = true,
.max_vs_threads = 72,
.max_gs_threads = 32,
.max_wm_threads = 12 * 6,