diff options
author | Eric Anholt <[email protected]> | 2013-03-06 15:58:46 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2013-03-11 12:11:53 -0700 |
commit | 1323772543083dec23baf5a50222bdfc88ff6c3a (patch) | |
tree | 350e8efb9fb4bbdf1a5204248b3c943248587da8 /src/mesa/drivers | |
parent | c588cd2031c134827f15deef147fb1eaf14af028 (diff) |
i965/fs: Fix broken rendering in large shaders with UBO loads.
The lowering process creates a new vgrf on gen7 that should be represented
in live interval analysis. As-is, it was getting a conflicting allocation
with gl_FragDepth in the dolphin emulator, producing broken rendering.
NOTE: This is a candidate for the 9.1 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61317
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 927cf13a170..b97a19e0510 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -2499,6 +2499,8 @@ fs_visitor::lower_uniform_pull_constant_loads() inst->insert_before(setup2); inst->opcode = FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7; inst->src[1] = payload; + + this->live_intervals_valid = false; } else { /* Before register allocation, we didn't tell the scheduler about the * MRF we use. We know it's safe to use this MRF because nothing |