diff options
author | Paul Berry <[email protected]> | 2014-01-07 10:58:56 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2014-01-08 07:31:45 -0800 |
commit | e3b86f07da4ba9a4db6b8aae4072af6f1638b7cc (patch) | |
tree | 1b3c89c2a65cdefd6c39974e19ac337962df42b9 /src/mesa/drivers | |
parent | 65511e5f22e2ba0a5ebd9210319a55d80ea5334e (diff) |
mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.
This reduces confusion since gl_shader::Type is sometimes
GL_SHADER_PROGRAM_MESA but is more frequently
GL_SHADER_{VERTEX,GEOMETRY,FRAGMENT}. It also has the advantage that
when switching on gl_shader::Stage, the compiler will alert if one of
the possible enum types is unhandled. Finally, many functions in
src/glsl (especially those dealing with linking) already use
gl_shader_stage to represent pipeline stages; using gl_shader::Stage
in those functions avoids the need for a conversion.
Note: in the process I changed _mesa_write_shader_to_file() so that if
it encounters an unexpected shader stage, it will use a file suffix of
"????" rather than "geom".
Reviewed-by: Brian Paul <[email protected]>
v2: Split from patch "mesa: Store gl_shader_stage enum in gl_shader objects."
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 5 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 2 |
2 files changed, 4 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index c0d6aa27eeb..33197ebf105 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -262,7 +262,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) if (ctx->Shader.Flags & GLSL_DUMP) { printf("\n"); printf("GLSL IR for linked %s program %d:\n", - _mesa_progshader_enum_to_string(shader->base.Type), shProg->Name); + _mesa_shader_stage_to_string(shader->base.Stage), + shProg->Name); _mesa_print_ir(shader->base.ir, NULL); printf("\n"); } @@ -275,7 +276,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) continue; printf("GLSL %s shader %d source for linked program %d:\n", - _mesa_progshader_enum_to_string(sh->Type), + _mesa_shader_stage_to_string(sh->Stage), i, shProg->Name); printf("%s", sh->Source); diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 5236eda0d9f..acb1a40e632 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -842,7 +842,7 @@ brw_upload_ubo_surfaces(struct brw_context *brw, brw_create_constant_surface(brw, bo, binding->Offset, bo->size - binding->Offset, &surf_offsets[i], - shader->Type == GL_FRAGMENT_SHADER); + shader->Stage == MESA_SHADER_FRAGMENT); } if (shader->NumUniformBlocks) |