diff options
author | Ilia Mirkin <[email protected]> | 2016-09-08 20:56:59 -0400 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2017-09-21 10:29:49 -0500 |
commit | c5b4a5b96775ef681ad33234505105d5091ee48b (patch) | |
tree | 208eaa5243a6758ec4ac54a087a550998d2b7ac6 /src/mesa/drivers | |
parent | 953a3cf0fd9ac5ebfdc0a1bcebead367b4719039 (diff) |
nv20: Enable ARB_texture_border_clamp
Fixes quite a few 'texwrap [12]d border color only' tests on NV20
(10de:0201). All told, 40 more tests pass.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian RomanicK <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Tested-by: Ian RomanicK <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv20_state_tex.c | 29 |
1 files changed, 28 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c index 7972069dcbb..72df81476c5 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c @@ -165,7 +165,8 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) struct nouveau_surface *s; struct gl_texture_image *ti; const struct gl_sampler_object *sa; - uint32_t tx_format, tx_filter, tx_wrap, tx_enable; + uint8_t r, g, b, a; + uint32_t tx_format, tx_filter, tx_wrap, tx_bcolor, tx_enable; PUSH_RESET(push, BUFCTX_TEX(i)); @@ -211,6 +212,29 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) | nvgl_filter_mode(sa->MinFilter) << 16 | 2 << 12; + r = FLOAT_TO_UBYTE(sa->BorderColor.f[0]); + g = FLOAT_TO_UBYTE(sa->BorderColor.f[1]); + b = FLOAT_TO_UBYTE(sa->BorderColor.f[2]); + a = FLOAT_TO_UBYTE(sa->BorderColor.f[3]); + switch (ti->_BaseFormat) { + case GL_LUMINANCE: + a = 0xff; + /* fallthrough */ + case GL_LUMINANCE_ALPHA: + g = b = r; + break; + case GL_RGB: + a = 0xff; + break; + case GL_INTENSITY: + g = b = a = r; + break; + case GL_ALPHA: + r = g = b = 0; + break; + } + tx_bcolor = b << 0 | g << 8 | r << 16 | a << 24; + tx_enable = NV20_3D_TEX_ENABLE_ENABLE | log2i(sa->MaxAnisotropy) << 4; @@ -259,6 +283,9 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) BEGIN_NV04(push, NV20_3D(TEX_FILTER(i)), 1); PUSH_DATA (push, tx_filter); + BEGIN_NV04(push, NV20_3D(TEX_BORDER_COLOR(i)), 1); + PUSH_DATA (push, tx_bcolor); + BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); PUSH_DATA (push, tx_enable); |