diff options
author | Timothy Arceri <[email protected]> | 2016-06-22 12:41:28 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-06-23 11:01:46 +1000 |
commit | ab99196b6bc5b0170db20db6cc3837ce7642d22a (patch) | |
tree | 0e37f19fba45438d45cad609ab4b940b0ab6b997 /src/mesa/drivers | |
parent | 24b3be093870a9a77325ac33c8fce97fae143e8e (diff) |
glsl/mesa: stop duplicating geom and tcs layout values
We already store these in gl_shader and gl_program here we
remove it from gl_shader_program and just use the values
from gl_shader.
This will allow us to keep the shader cache restore code as
simple as it can be while making it somewhat clearer where these
values originate from.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_tcs.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c b/src/mesa/drivers/dri/i965/brw_tcs.c index 548dc75276c..d488715cac3 100644 --- a/src/mesa/drivers/dri/i965/brw_tcs.c +++ b/src/mesa/drivers/dri/i965/brw_tcs.c @@ -390,8 +390,10 @@ brw_tcs_precompile(struct gl_context *ctx, brw_setup_tex_for_precompile(brw, &key.tex, prog); /* Guess that the input and output patches have the same dimensionality. */ - if (brw->gen < 8) - key.input_vertices = shader_prog->TessCtrl.VerticesOut; + if (brw->gen < 8) { + key.input_vertices = shader_prog-> + _LinkedShaders[MESA_SHADER_TESS_CTRL]->TessCtrl.VerticesOut; + } key.tes_primitive_mode = brw->tess_eval_program ? brw->tess_eval_program->PrimitiveMode : GL_TRIANGLES; |