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authorEric Anholt <[email protected]>2012-11-21 13:57:58 -0800
committerEric Anholt <[email protected]>2012-12-28 10:53:30 -0800
commit6ccc505fc0bbd7aab3d14930d2d220bcdf2777de (patch)
tree12ce842ffb918a396b2b7591f24643221e908528 /src/mesa/drivers
parent50a88e2f44133759ed38ef5661da61ed394e80cf (diff)
i965: Fix a typo in a comment.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index add3d960267..bbde12c3806 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -176,7 +176,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
* uniforms that are used. This has to be done now (during linking).
* Code generation doesn't happen until the first time this shader is
* used for rendering. Waiting until then to generate the parameters is
- * too late. At that point, the values for the built-in informs won't
+ * too late. At that point, the values for the built-in uniforms won't
* get sent to the shader.
*/
foreach_list(node, shader->ir) {