diff options
author | Jason Ekstrand <[email protected]> | 2017-07-12 16:29:45 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2017-07-17 13:48:38 -0700 |
commit | 67143a50374662d8c1117eab2a633aeaed735694 (patch) | |
tree | c07fbf51cacd803e9a14b7c85517a9f241ae0358 /src/mesa/drivers | |
parent | 138316cc995182b0a3cd72e4ec06b67651a99a2c (diff) |
i965/miptree: Allocate HiZ up-front
HiZ, like MCS and CCS_E, can compress more than just clear colors so we
want it turned on whenever the miptree is being used as a depth
attachment. It's theoretically possible for someone to create a depth
texture, upload data with glTexSubImage2D, and texture from it without
ever binding it as a depth target. If this happens, we would end up
wasting a bit of space by allocating a HiZ surface we never use.
However, this is rather unlikely out side of test cases, so we're better
off just allocating it up-front.
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_fbo.c | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 17 |
2 files changed, 6 insertions, 17 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_fbo.c b/src/mesa/drivers/dri/i965/intel_fbo.c index 03427e8c8fe..91d75ed9cc5 100644 --- a/src/mesa/drivers/dri/i965/intel_fbo.c +++ b/src/mesa/drivers/dri/i965/intel_fbo.c @@ -556,12 +556,6 @@ intel_renderbuffer_update_wrapper(struct brw_context *brw, intel_renderbuffer_set_draw_offset(irb); - if (mt->aux_usage == ISL_AUX_USAGE_HIZ && !mt->hiz_buf) { - intel_miptree_alloc_hiz(brw, mt); - if (!mt->hiz_buf) - return false; - } - return true; } diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c index 8b7a3427c9d..259c1c7ce27 100644 --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c @@ -1190,7 +1190,6 @@ intel_miptree_create_for_renderbuffer(struct brw_context *brw, { struct intel_mipmap_tree *mt; uint32_t depth = 1; - bool ok; GLenum target = num_samples > 1 ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D; const uint32_t layout_flags = MIPTREE_LAYOUT_ACCELERATED_UPLOAD | MIPTREE_LAYOUT_TILING_ANY | @@ -1202,12 +1201,6 @@ intel_miptree_create_for_renderbuffer(struct brw_context *brw, if (!mt) goto fail; - if (mt->aux_usage == ISL_AUX_USAGE_HIZ) { - ok = intel_miptree_alloc_hiz(brw, mt); - if (!ok) - goto fail; - } - return mt; fail: @@ -1993,9 +1986,9 @@ intel_miptree_alloc_hiz(struct brw_context *brw, /** * Allocate the initial aux surface for a miptree based on mt->aux_usage * - * Since MCS and CCS_E can compress more than just clear color, we create the - * auxiliary surfaces up-front. CCS_D, on the other hand, can only compress - * clear color so we wait until an actual fast-clear to allocate it. + * Since MCS, HiZ, and CCS_E can compress more than just clear color, we + * create the auxiliary surfaces up-front. CCS_D, on the other hand, can only + * compress clear color so we wait until an actual fast-clear to allocate it. */ static bool intel_miptree_alloc_aux(struct brw_context *brw, @@ -2006,7 +1999,9 @@ intel_miptree_alloc_aux(struct brw_context *brw, return true; case ISL_AUX_USAGE_HIZ: - /* HiZ gets allocated elsewhere for no good reason. */ + assert(!_mesa_is_format_color_format(mt->format)); + if (!intel_miptree_alloc_hiz(brw, mt)) + return false; return true; case ISL_AUX_USAGE_MCS: |