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authorJason Ekstrand <[email protected]>2017-07-12 16:29:45 -0700
committerJason Ekstrand <[email protected]>2017-07-17 13:48:38 -0700
commit67143a50374662d8c1117eab2a633aeaed735694 (patch)
treec07fbf51cacd803e9a14b7c85517a9f241ae0358 /src/mesa/drivers
parent138316cc995182b0a3cd72e4ec06b67651a99a2c (diff)
i965/miptree: Allocate HiZ up-front
HiZ, like MCS and CCS_E, can compress more than just clear colors so we want it turned on whenever the miptree is being used as a depth attachment. It's theoretically possible for someone to create a depth texture, upload data with glTexSubImage2D, and texture from it without ever binding it as a depth target. If this happens, we would end up wasting a bit of space by allocating a HiZ surface we never use. However, this is rather unlikely out side of test cases, so we're better off just allocating it up-front. Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/intel_fbo.c6
-rw-r--r--src/mesa/drivers/dri/i965/intel_mipmap_tree.c17
2 files changed, 6 insertions, 17 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_fbo.c b/src/mesa/drivers/dri/i965/intel_fbo.c
index 03427e8c8fe..91d75ed9cc5 100644
--- a/src/mesa/drivers/dri/i965/intel_fbo.c
+++ b/src/mesa/drivers/dri/i965/intel_fbo.c
@@ -556,12 +556,6 @@ intel_renderbuffer_update_wrapper(struct brw_context *brw,
intel_renderbuffer_set_draw_offset(irb);
- if (mt->aux_usage == ISL_AUX_USAGE_HIZ && !mt->hiz_buf) {
- intel_miptree_alloc_hiz(brw, mt);
- if (!mt->hiz_buf)
- return false;
- }
-
return true;
}
diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
index 8b7a3427c9d..259c1c7ce27 100644
--- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
@@ -1190,7 +1190,6 @@ intel_miptree_create_for_renderbuffer(struct brw_context *brw,
{
struct intel_mipmap_tree *mt;
uint32_t depth = 1;
- bool ok;
GLenum target = num_samples > 1 ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
const uint32_t layout_flags = MIPTREE_LAYOUT_ACCELERATED_UPLOAD |
MIPTREE_LAYOUT_TILING_ANY |
@@ -1202,12 +1201,6 @@ intel_miptree_create_for_renderbuffer(struct brw_context *brw,
if (!mt)
goto fail;
- if (mt->aux_usage == ISL_AUX_USAGE_HIZ) {
- ok = intel_miptree_alloc_hiz(brw, mt);
- if (!ok)
- goto fail;
- }
-
return mt;
fail:
@@ -1993,9 +1986,9 @@ intel_miptree_alloc_hiz(struct brw_context *brw,
/**
* Allocate the initial aux surface for a miptree based on mt->aux_usage
*
- * Since MCS and CCS_E can compress more than just clear color, we create the
- * auxiliary surfaces up-front. CCS_D, on the other hand, can only compress
- * clear color so we wait until an actual fast-clear to allocate it.
+ * Since MCS, HiZ, and CCS_E can compress more than just clear color, we
+ * create the auxiliary surfaces up-front. CCS_D, on the other hand, can only
+ * compress clear color so we wait until an actual fast-clear to allocate it.
*/
static bool
intel_miptree_alloc_aux(struct brw_context *brw,
@@ -2006,7 +1999,9 @@ intel_miptree_alloc_aux(struct brw_context *brw,
return true;
case ISL_AUX_USAGE_HIZ:
- /* HiZ gets allocated elsewhere for no good reason. */
+ assert(!_mesa_is_format_color_format(mt->format));
+ if (!intel_miptree_alloc_hiz(brw, mt))
+ return false;
return true;
case ISL_AUX_USAGE_MCS: