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authorIlia Mirkin <[email protected]>2016-07-01 00:59:58 -0400
committerIlia Mirkin <[email protected]>2016-07-01 01:04:10 -0400
commit51ca57df0196837e5ac754fd8e54e64205a5b957 (patch)
treee28f1819bdfc6fc87f78be82c5cc2bb86b71b866 /src/mesa/drivers
parent71609c99548ab3724e604d59b771ef1c83eac4fe (diff)
nv30: go back to not using viewport validate function for swtnl
The output of draw requires a null viewport transform, which the regular code is ill-equiped to do. Reinstate the original settings in the render path, and add setting of the viewport clip polygon based on fb width/height (as that is all taken care of by draw). Signed-off-by: Ilia Mirkin <[email protected]>
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